Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GameCoaster · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Been playing this as my Commuter game for about a week or so now. Was initially turned off by the lack of tutorial and being overwhelmed by information, but after a run or two it succeeds in being intuitive enough to understand. Having a prior understanding of D20 systems and D&D helps a lot as it adapts a lot of concepts from them. The art is well made for what it is, the progression during an individual run has a satisfying arc and there’s clearly a lot more than what surface level I’ve experienced so far. However, my biggest gripes lies with the game’s readability as it directly ties to how battles playing out feeling way less in your control than I’d like. The lack things like battle log info, no hover over tooltips or real sign of saving throws or effects otherwise happening makes battles feel muddled and samey between runs. The choice of monsters and the combos I try to make feels Insubstantial because of this. For example, I try to combo monsters that cause fear effects with those that combo with Said fear effects or psychic damage… but as the battle plays out I couldn’t tell you if they’re actually activating or what. The enemies die as I spam my lord abilities and my units trade with enemies weaken by the trapped rooms. I love a good auto battler, but the satisfaction of being able to parse how strategically crafted compositions are winning the day is lacking in this game.
As this is really early in development this has solid bones and I’m a fan Dungeon Squad so I think it’s going to be as good or better! Here comes the bossy gamer that know little to no programming I would love to see a Dark Lord that is based on traps like a construct,circus or machine and monsters with high AC that can sit on the and give buffs but can only be one or has to be broke down to move passed, second animation to Ultimate Skills that feel hefty right know it feels like a puff instead of a BANG and for how game saving it is doesn’t do it justice. Best wishes guys!
This game is really fun, and being in early access means there's a lot of room to grow. This harkens back to the gameplay of Dungeon Maker: Dark Lord with the dungeon building and monster squads. It diverges in how the game actually runs on a small level. Where DDDL was entirely real time, this uses a turn system. Each character has a category of actions to use per combat per turn, and cooldowns are in turns so easy to track even with speed up. My favorite change is how numbers are displayed and calculated. The developers have opted to use dice formulas this time as in tabletop games like Dungeons & Dragons. It makes everything all the numbers much much more digestible if you're familiar with using them and even without I imagine they're easy to learn. Where before I was left slightly guessing on how numbers would change with upgrades and what stats actually did besides bigger = better, it's easy to compare between monsters, understand the potential outcomes of traps and attacks, and just. It feels really good. Banger game so far, looking forward to updates, this studio rocks. any chance of a PC release? ;)
"Reclaim Your Throne as the True Dark Lord!" Awaken as an amnesiac Dark Lord in an endless dream world and construct your own ruthless dungeon. Explo...
| Name | Price | Type |
|---|---|---|
| Neo Behemoth | $1.99 | One-time |
| Underworld Pass 1 | $2.99 | One-time |
| Underworld Expansion Pass | $5.99 | One-time |
| Time Traveler | $5.99 | One-time |
| Beginning of Growth | $9.99 | One-time |
| Moonveil Skin Set | $9.99 | One-time |
| Pioneer of the Abyss | $9.99 | One-time |
| Memory of Training | $17.99 | One-time |
| Ark of Eternity | $29.99 | One-time |
| Essence of Transcendence | $29.99 | One-time |