Dungeon Within

GameCoaster · iOS

Dungeon Within

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
Compare appsMy watchlist

01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Dungeon Within screenshot 1Dungeon Within screenshot 2Dungeon Within screenshot 3Dungeon Within screenshot 4Dungeon Within screenshot 5Dungeon Within screenshot 6Dungeon Within screenshot 7Dungeon Within screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Dungeon Within Make?

Monthly Revenue
$70.0K
Annualized estimate
$840.0K
Per Download
$70.00

Platform Performance

🍎iOS
Revenue
$70.0K
Downloads
1.0K
Rating
4.9 (431)

Rating Distribution

4.9
★★★★★
431 reviews
5
1%
4
1%
3
1%
2
4%
1
93%

Top Countries

🇯🇵 JP🇺🇸 US🇹🇼 TW
Reviews (3)
★★★☆☆MiskleMighty6/16/2026
Solid game! But the UX leaves a lot to be desired.

Been playing this as my Commuter game for about a week or so now. Was initially turned off by the lack of tutorial and being overwhelmed by information, but after a run or two it succeeds in being intuitive enough to understand. Having a prior understanding of D20 systems and D&D helps a lot as it adapts a lot of concepts from them. The art is well made for what it is, the progression during an individual run has a satisfying arc and there’s clearly a lot more than what surface level I’ve experienced so far. However, my biggest gripes lies with the game’s readability as it directly ties to how battles playing out feeling way less in your control than I’d like. The lack things like battle log info, no hover over tooltips or real sign of saving throws or effects otherwise happening makes battles feel muddled and samey between runs. The choice of monsters and the combos I try to make feels Insubstantial because of this. For example, I try to combo monsters that cause fear effects with those that combo with Said fear effects or psychic damage… but as the battle plays out I couldn’t tell you if they’re actually activating or what. The enemies die as I spam my lord abilities and my units trade with enemies weaken by the trapped rooms. I love a good auto battler, but the satisfaction of being able to parse how strategically crafted compositions are winning the day is lacking in this game.

★★★★★puppetwire5/17/2026
Love the heart!

As this is really early in development this has solid bones and I’m a fan Dungeon Squad so I think it’s going to be as good or better! Here comes the bossy gamer that know little to no programming I would love to see a Dark Lord that is based on traps like a construct,circus or machine and monsters with high AC that can sit on the and give buffs but can only be one or has to be broke down to move passed, second animation to Ultimate Skills that feel hefty right know it feels like a puff instead of a BANG and for how game saving it is doesn’t do it justice. Best wishes guys!

★★★★★kassie.myst5/15/2026
Solid, consistent dev team ; Nailed the gameplay again

This game is really fun, and being in early access means there's a lot of room to grow. This harkens back to the gameplay of Dungeon Maker: Dark Lord with the dungeon building and monster squads. It diverges in how the game actually runs on a small level. Where DDDL was entirely real time, this uses a turn system. Each character has a category of actions to use per combat per turn, and cooldowns are in turns so easy to track even with speed up. My favorite change is how numbers are displayed and calculated. The developers have opted to use dice formulas this time as in tabletop games like Dungeons & Dragons. It makes everything all the numbers much much more digestible if you're familiar with using them and even without I imagine they're easy to learn. Where before I was left slightly guessing on how numbers would change with upgrades and what stats actually did besides bigger = better, it's easy to compare between monsters, understand the potential outcomes of traps and attacks, and just. It feels really good. Banger game so far, looking forward to updates, this studio rocks. any chance of a PC release? ;)

Version History (29)
0.6.29/3/2026
0.6.18/28/2026
0.6.08/18/2026
0.5.47/16/2026
0.5.37/15/2026
0.5.27/13/2026
0.5.17/10/2026
0.5.07/10/2026
0.4.26/3/2026
0.4.16/3/2026
Available In (110 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇾 BY🇧🇪 Belgium🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (4)
EnglishJapaneseKoreanChinese
App Details

"Reclaim Your Throne as the True Dark Lord!" Awaken as an amnesiac Dark Lord in an endless dream world and construct your own ruthless dungeon. Explo...

iOS App ID
6761328517
Content Rating
13+
Min OS
15.0
Size
235.8 MB
In-App Purchases
Yes
Publisher
GameCoaster
So

In-App Purchases (10)

NamePriceType
Neo Behemoth$1.99One-time
Underworld Pass 1$2.99One-time
Underworld Expansion Pass$5.99One-time
Time Traveler$5.99One-time
Beginning of Growth$9.99One-time
Moonveil Skin Set$9.99One-time
Pioneer of the Abyss$9.99One-time
Memory of Training$17.99One-time
Ark of Eternity$29.99One-time
Essence of Transcendence$29.99One-time