Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kairosoft Co.,Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
All of your games have so much potential to do more. You guys can add so much and keep these games going longer with extra stuff. You guys would like us to sore these leaderboards but once that’s done the game is dead because you’ve done everything. Give these games some replay ability! I would love to see a GameDev2 with more options too! This game was a very good start for something you could keep going on with, I hope kariosoft reads this 😅
Difficulty is high at first but drops as you get used to the game mechanics. Merging is very powerful. Gifts are a little deceptive - ignore stat bonuses and just focus on compatibility. The percentage boosts from high Work are much more powerful than the diminishing stat bonuses. Fluff-wise, it’s an amusing reversal of Dungeon Village. Incidentally, if a sequel ever comes out, it might be fun to have multiple areas like Dungeon Village 2. Thank you so much for publishing a new game! I hope Kairosoft prospers greatly in 2026 and beyond!
If you like the Kairosoft games like Dungeon Village with its light RPG elements, building a roster of fighters, and some city building elements, you’ll like this. Also this is a good game for fans of old school “tower defense” games where you were able to build your own mazes. In this game you build a dungeon for adventurers to visit. Your goal is to not let them complete the dungeon. There are a lot of ways you can “win” the game. You can focus on getting your monsters stronger, or on developing and strategic placement of traps. Many different ways of designing a dungeon can work as long as you pay attention to how the adventurers act and readjust your dungeon if needed. The game is replayable because once you get to Year 16 and 4 months you have an opportunity to carry one favorite monster over to a new game and start again, this time with an overpowered monster to give you a head start. You can do this as many times as you want (so you can carry over two monsters after you second play, three after your third, etc) Fun game!
A management simulation in which you take an old, run-down castle and turn it into a dastardly demon stronghold! Recruit unique monsters as your minio...