Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗sang wook Jang · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So obviously it’s fantastic to have this game in my collection again…the app that inspired it was maybe my first iPhone purchase back in the day and I love how this game works. However, after one play through I unlocked a new class. Playing that class, I got to like level 23 with tons of unlocks reported. When I went to check them out, tho, I found exactly zero unlocked. No new classes, traits, skills. I’m assuming this is a a bug, especially since unlocks have apparently been an issue in the recent past? If that bug is squashed, tho, this is easily a 5-star game….
The “normal” level is too difficult. I’ve played for many hours and find that as you progress on normal The enemies SIGNIFICANTLY out number everything else on board. I can see on hard and levels above but normal? And I haven’t been able to unlock anything. At the very least make it to where you can unlock new characters and weapons on easy and use those same unlocks on harder levels to get more advanced characters and items. But since the easy level doesn’t give you any unlocks (which isn’t so easy at times) then it feels like a waste of time playing. I LOVE the concept and gameplay execution. But there’s no joy when you can’t advance. (Playing normal or harder). And when you do advance you get nothing out of except a high score (Playing easy). Better yet-why not make to where every-time you play (regardless of the difficulty level) the game keeps a running accumulative score. And when you reach certain score milestones you’ll get to unlock characters and items. That way no matter how hard the game gets -you know you’ll be rewarded if you hang in there. Please do a major update and implement this idea. Then it will be a five star game.
I’m enjoying the game, but I’ve run into some problems. When I first started playing, I leveled the assassin to 3rd level. Now that I’ve unlocked all of the classes, none of the classes I’ve tried can be leveled. The special icon that used to occasionally drop after killing a boss just stopped appearing. Second, sometimes there’s an ability attached to items, but I have no idea how to use those abilities. Lastly, the “very hard” mode seems to be over-tuned. I survive hours in a run on “hard” mode, but can’t survive long enough to even reach my first upgrade on “very hard” mode. Maybe the meta-progression will fix that problem, but I can’t test that right now. Anyway, I think you have a solid foundation here. The game will be great with some bug fixing and polishing, and has the potential to be amazing with another layer or two of depth. Thanks!
Dungeon Tracer - Puzzle RPG Game No Ads, No IAP Supported Languages: 22 languages total (Korean, English, Japanese, Thai, Traditional Chinese, Simplif...