Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Lobstar Games Corp. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Game is fun and engaging to check in on and click around. Card system is fun, upgrading is fun, it’s all pretty fun if you like this type of game. Unfortunately the devs are trying to get as much money as possible. Seems like their goal is to make quick money from a few whales rather than having a giant player group that enjoys the game for the game.
I love the game, but but I have some suggestions for the devs as follows I wish that each damage type isn’t just for affect like oh well this monster has resistance to holy damage so you have to use dark damage, I wish each damage type had its only affects like for instance ice damage increases critical damage or crit chance, acid applies a DOT affect, holy reduces max defense of enemies dark reduces max health of enemies, or something like that. I know the game is just and idle game but I think that it would be cool if you could add more skills and make it optional to have an actual “build” with synergies with skills pets equipment. I think it would also be pretty dope to see some exotic skills come with higher tiers of gear, maybe skills that trigger under certain conditions. And the last things is please put in a world chat🙏🏾
I’ve played dozens of free to play games and microtransactions are always expected. What bothers me are paywalls that render games unplayable for hours. This game has a few positives. The sprite art and animations are really good and the spell effects are decent. There’s a lot of equipment and companions to unlock. The negatives far outweigh the positives however. You get equipment from cards, which is fine, but after the first hour or so you run out of beginner tasks and so quickly run out of cards. You can upgrade your equipment slots every level or two, but this is where the paywall and microtransactions become a problem. To acquire an upgrade gem requires a lot of time. I played this game for two or three days to get all my equipment slots upgraded to +1. However, one of the slots I tried to upgrade to +2 had an 80% success rate, and failed. If you’re going to make these things take so long to grind out, you can’t make upgrades fail like this. Either you can attempt repeated upgrades quickly, like in RAID, or you can make things take longer and guarantee successful upgrades. Once I realized what happened, i deleted this game. Sure, you can watch ads to get more opportunities to get resources, but EVERYTHING gets two uses before you have to watch ads. I’m already playing an idle rpg and now I’m interacting with the game even less? PASS.
Get ready for thrilling battles, rapid growth, and exhilarating action! Key Features: ◆ Glorious Skills and Combat: Immerse yourself in battles fill...
| Name | Price | Type |
|---|---|---|
| Starter Package | $0.49 | One-time |
| Epic Weapon Package | $1.49 | One-time |
| Daily Dungeon Package | $1.49 | One-time |
| Raid Package 1 | $1.49 | One-time |
| Raid Package 2 | $5.99 | One-time |
| Fishing Privileges | $6.99 | One-time |
| Mine Privileges | $6.99 | One-time |
| Card Pass1 | $11.99 | One-time |
| Ad Removal Privileges | $11.99 | One-time |
| Level Pass1 | $11.99 | One-time |