Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Deck13 Interactive · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have the game on Steam already but loved it so much that I wanted to continue to support the devs & buy it here too. Drova is SUCH a great game, you guys. It’s immersive & intriguing—even if you’re not a fan of pixel art, you’ll love this game. It actually has a lot of depth to it too…some moments may make you feel completely devastated, and then there will be moments you’ll totally bust out laughing. You have a lot of player choice here as well…you can even attempt to be everyone’s “hero”, while secretly robbing them blind behind their backs. Some things you may get away with, and some things will have dire consequences—maybe even way later on. Part of the fun is not knowing, and then perhaps totally messing up, lol. The first time I played, I joined the larger of the 2 factions, so I’m antsy to replay it now and see how the story goes when I make all different choices. That’s another plus: complete replayability. There’s a reason why Drova has become so popular. At least give the demo a shot here—we really need to support these talented indie devs so they’ll keep making the games we love so much!
This is such a cool game, I love the graphics and world building. The story is also super interesting and I would have kept going but my phone kept crashing whenever I got to new people or creatures. So I ended up saving my game every few minutes to make sure I didn’t have to start from way earlier when I got the app back up. This got kind of tedious after a while and honestly ruined the immersion for me, so I gave up and deleted it. My phone is an iPhone 13 and has been having issues already, so I doubt it’s the app’s fault, I was just disappointed my phone couldn’t handle it. Highly recommend if you have a device that can handle it!!!
I think that this game has a lot of great potential. However, it has a few bugs and issues which made me decide not to purchase it. Including unclose-able menus, which soft locks you. Then when you reload your game by force closing the app, it resets some of your progress. This tends to happen during the dialogue where you practice blocking and doing combos. Picking items and equipping/using them can be a bit difficult on iPhone. It would be nice for there to be an item cool down so you know you have used an item. Instead of accidentally using it 2-3 times. Basic enemies have nice mechanics overall, I like how each NPC has their own tidbits of history, overall nice pixel artwork, but there’s something in it that it’s missing. The lore is okay but there’s nothing that really grabs and hooks your attention. I’m not sure how to explain it, but it doesn’t make you feel alive. Like staring endlessly into a black and white still photo. I’ve played plenty of 2D pixel games and RPG games, but this one feels like it’s missing some soul to it. I’m sorry, if that sounds quite harsh.
Play the first area for free before you decide to buy the game. "Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics o...
| Name | Price | Type |
|---|---|---|
| Full Content Unlock | $6.99 | One-time |
| Drova Complete Game | $8.99 | One-time |