DeadLine-

Ken Suzuki · iOS

DeadLine-

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

DeadLine- screenshot 1DeadLine- screenshot 2DeadLine- screenshot 3DeadLine- screenshot 4DeadLine- screenshot 5DeadLine- screenshot 6

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does DeadLine- Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
3.6 (5)

Rating Distribution

3.6
★★★★
5 reviews
5
20%
4
20%
3
0%
2
0%
1
60%

Top Countries

🇯🇵 JP
Reviews (1)
★★☆☆☆ネッシー3世9/12/2023
しょっちゅう落ちます...

機種はiPhonese3世代です。直していただけるとしょっちゅう遊びます。ゲームは面白いです。

Version History (6)
1.3.27/23/2026
1.3.110/13/2025
1.312/19/2023
1.28/25/2023
1.18/21/2023
1.08/14/2023
Available In (1 Countries)
🇯🇵 Japan
Supported Languages (1)
English
App Details

Lineを引いて相手を打ち落とせ!! ちょいとホラーな、1対1対戦型3Dボードゲーム! オンライン対戦、チャレンジモードで勝利して、 ランキングにのろう!

iOS App ID
6457203897
Content Rating
16+
Min OS
15.0
Size
191.4 MB
In-App Purchases
Yes
Publisher
Ken Suzuki