Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dustin Wenz · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
While visually, it still remains true to the original, it seems like the app was rushed out of beta. The control scheme is horrid, that alone makes this game virtually unplayable. I could be wrong, but it might be laziness on the developer's part. Touch screen controls for FPS type games isn't anything new, and many have done a good job with it. Here its makes the game unmanageable. I have difficulty with moving while aiming at an angle (app automatically reverts to a direct horizontal view upon any movement), switching weapons in a timely manner, dual wielding (again a challenge for touch screens but many other FPS apps have managed this quite well) interfacing with doors, elevators, and terminals (due to the awkward position of the interface buttons) etc... Moreover the HUD controls are a complete eye sore. The game crashes quite a bit, the initial load up time is quite too long, and bugs persist on many levels (some levels cannot advance, so have to restart saved games, others will advance to levels out of sequence to the original game) I have to give this app 1 star. Well intended, poorly executed.
Most of the achievements are bugged (level progression, for example). No multiplayer, and subsequently, no Forge support. Which means there's serious room for improvement, and potential for revenue for the developers. That said, it's still a great port of the full single player Marathon campaign. Absolutely worth it.
Solid port of the open-source Marathon trilogy. Level 0 to 1 crashes on the load screen, even after a device restart (iPhone 4s). The controls are auto-leveling, making proper 'Nade jumps next to impossible. This game pioneered grenade jumping; some of Bungie's hidden rooms/ammo caches are only accessible that way. Better control options would be nice--a separate "run/swim" key, for example. Of course, there's Master Chef--I mean Chief mode for your ammo needs,which is a must if you want to be able to load level 1 on a 4s, and Frog Blast The Vent Core. Criticism aside, thank you for bringing this game to iOS. When most of my friends were playing DOOM and console games, anyone who played the Marathon trilogy was being introduced to the classics, the sweeping sci-fi mythology of the Marathon universe, and the idea of artificial intelligences becoming more human, with some of the best graphics and level design, and most compelling FPS storytelling of the era. In fact, this may have been one of the few FPS games with an actual storyline. The Mac geeks miss you, Bungie, from when you were a Mac-centric developer. We know they promised you your own console to continue the trilogy, know that you sold your souls to Tycho to pay the bills, but it's sad day when the only games that reach our platform(s) are third-party ports.
Rage hard.. Marathon Infinity® is the climactic conclusion to Bungie's groundbreaking Marathon® Trilogy. Learn the the truth about the events of Cla...
| Name | Price | Type |
|---|---|---|
| Master Chief Mode | $0.99 | One-time |
| Enhanced Reticules | $0.99 | One-time |
| Just a tip | $0.99 | One-time |
| Not the smallest tip | $1.99 | One-time |
| HD Mode | $1.99 | One-time |
| A good tip | $2.99 | One-time |
| A pretty good tip | $4.99 | One-time |
| An excellent tip | $7.99 | One-time |
| The best possible tip | $12.99 | One-time |
| Better than the best tip | $20.99 | One-time |