Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tran Hai Dang · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Max of 2 stars for any game that loses sounds after an ad. Also there’s a ‘bounty’ button that opens a window you can close. You’ll have to force close the app and restart it.
The game has solid bones in its structure. The dead GM is pulling from other games I enjoy and putting them together mostly uniquely. The problem I have is the block destroying part seems dubious at best. The line marker they provide is not aligned with the path and the point of contact is inaccurate. The bounce can be completely random (I once had a ball bouncing off the perimeter walls and would randomly change up or down without hitting a block). It seems more often than not the “random” bounces lead to an end when there is plenty of blocks left. The ads are pretty bad. Even if I voluntarily watch the ads for bonuses (which, I think I might not actually be getting?) I will still get another forced ad in less than a minute. Watched an ad for all skills, fought the next wave, forced ad before I could even see the block board. One time, all my skills were too expensive for the currency I had, and my only options were to watch a full ad for one or more of them, or spend my currency to reroll the board and get cheaper things. That’s seems wrong and a bad design. I might check back in a month or so, but I can’t play it in its current condition.
Bounce Heroes: Clash Battle Enter the world of bouncing bricks, marbles and exploding balls! Bounce Heroes: Clash Battle is a thrilling marbles action...
| Name | Price | Type |
|---|---|---|
| X2 Speed | $2.99 | One-time |
| Remove Ads | $3.99 | One-time |
| Starter Pack | $4.99 | One-time |
| 1120 Gems | $5.99 | One-time |
| Hero King | $5.99 | One-time |
| Standard Battle Pass | $7.99 | One-time |
| Blessing | $7.99 | One-time |
| 2560 Gems | $9.99 | One-time |
| Special Offers | $9.99 | One-time |
| Premium Battle Pass | $14.99 | One-time |