Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBILNYE IGRY, OOO · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First off, it would be nice to have a more expanded upon help section to explain the different aspects of the game then what is explained in the FAQ and little I icons. Also, either allow people to automate some of the team functions like lineups and tactics or change the league leveling system. That is early league levels allow promotion with the top 16 while gradually going down to 4(with 12 and 8 being for intermediate leagues)
I’ve played this game from Day 1 and loved it. I never had a problem with it. I have it set to log me in via Facebook. Yesterday for the first time it asked me if I wanted to log in via Facebook. I pressed “Yes” and then my phone asked if I wanted to use the Facebook app. Again I said “Yes”. The app just loops this process over and over. I deleted the app and reinstalled. Didn’t work. I restarted my phone. Didn’t work. Hopefully this is resolved because during the course of the day you do have to do important things for your team which are time sensitive. As for the game play, it is a great game. A lot of really cool things which other manager games don’t have.
The look and ease of playing this game is pretty good. What I find very interesting since the latest updates is if a team has paid players from the collection are by far more valuable than players that were developed and have an actual higher ranking. For example of bought player has a ranking of 100 across the lineup and they are all part of the collection. The overall team is s let’s say that same 100. You bring in a developmental team with no to very minimum paid players that has a ranking of 110 or 115 with the exact same strategies during an actual game. The team with the lower ranking that has collection players will win 99% of the time. Once a user realizes there is no actual insensitive to develop players since paid collection players are the only ones that matter then this game becomes boring and loosing its addictive qualities. Also the cost of time to develop a player to a level that still losses to a paid collection team is not worth it. Would be nice to play knowing if I improve this player or that player that I could have a real chance at winning against a team with collection players that has a much lower ranking than my team.
The best hockey manager. The Big 6 is a group comprising the six international hockey teams that have influenced the development of this kind of spor...
| Name | Price | Type |
|---|---|---|
| Reset training sessions | $0.99 | One-time |
| Starter pack | $1.99 | One-time |
| Transfer | $3.99 | One-time |
| Season pack | $3.99 | One-time |
| Monthly card | $3.99 | One-time |
| Keep it up! | $3.99 | One-time |
| Continue building №3 | $4.99 | One-time |
| 150 token | $9.99 | One-time |
| The Play-offs Pak | $10.99 | One-time |
| 300 token | $19.99 | One-time |