Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Featherweight Games Pty Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I've been enjoying this game quite a bit and having a lot of fun but there is one issue I have with the game: Unlocking new captains. Each captain costs 10 gems, and 10 gems costs $13 US dollars. It's important to mention that you can get new captains without paying by playing matches and getting good scores, however, after the first 5 captain unlocks the progression for the next captain unlock slows down dramatically. Even when I get a fantastic score it still hardly counts for the progression. It's not that 5 captains is too few, but when you consider the total of 23 captains it does make me wish for more. I completely understand that this is a small indie dev team, perhaps even one person, who needs to make a living. I get that. However, I think it's fairly reasonable to say $13 is too much for a single captain, especially when there's ADs after every in-game day of battles (which is 2-3 battles). TLDR: Very fun, but expect low variety in captains (starting unit) unless you are willing to pay $13 for each (or less if you bulk buy). Still would recommend.
I love this game with a passion. It got hard for me in the Skull Leagues. Took me a few times to get out of Skull I, two days to get out of Skull II, and now I’m bouncing around Skull II and Skull III ugh! I haven’t seen anymore Puzzles though I guess I beat them.. I’m just glad it’s not a pay to win or anything and I’m playing in my first Captain’s Cup in 3 days! I’m excited. Pro tip: If it gets hard or you don’t understand the extra stuff like waves, winds, Kraken, etc. at the top of your screen there’s a dropdown menu that tells you what’s going to happen on the Voyages. Just build your Pirates accordingly. Only Con: The Hookshot Pirates and I’m pretty sure the Hunters do the grapple thing too. ITS SO ANNOYING LOL
This is the only Appstore review I have ever written. This game deserves way more players than it currently has. One of the best Auto Battlers I have ever played, rivaling TFT. I love the races, classes, unique mechanics, and art style. While this game is already top 3 mobile games i’ve ever played, i’m hoping the devs add more content. Currently, I have reached the highest voyage rank and I feel like it is less fun playing now that I can’t rank up anymore or make much progress towards long term unlocks or upgrades. This game could totally have a gold based upgrade system without being pay-to-win. Just don’t let people buy gold. The gems are fine because all the captains are pretty balanced and the devs definitely deserve some form of compensation for this masterpiece. This is more far fetched, but I think a long-term ship that you could upgrade and add pirates to would be awesome. This ship could be used for live battles against other players. Like a 3 round format where the ships auto battle and then you can change out pirates and obstacles to counter your opponents ship better. This format would work kind of like Clash Royale trophy road and have a completely different ranked system from voyages. It’s just an idea, I know that with a small dev team and the cost to run servers, something like this being added to the game is unlikely. Either way, I will continue to support this amazing game and will patiently be waiting if any new content gets added. 5 stars
Auto Pirates is a competitive player vs world strategy game where you choose your crew, equip your ship and battle, earning plunder based on your glob...
| Name | Price | Type |
|---|---|---|
| 1 Captain's Bounty | $12.99 | One-time |
| 2 Captain's Bounties | $19.99 | One-time |
| 3 Captain's Bounties | $24.99 | One-time |