Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗文旭 罗 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is fun IF you could actually play it I got ads after I upgraded one turret and I got an ad that I liked but then the game like went black and I wasn’t kicked so that needs to be fixed and after that there’s 5 ads so please turn down the ads a bit but if you could play it it’s fun!
You had a great game idea. You revived an old game idea and remade it in a playable way for people to enjoy again. But we can’t enjoy it. The amount of adds we have to watch make it unplayable. When seeing those game for the first time, I was actually looking forward to playing it, but 5 minutes in, although I liked the 30% of the time which I was actually playing, the adds were too much, and I had to delete it. Sorry, but this game was ruined by the amount of adds and that’s all there is to it.
It has adds every time you press on anything while playing the game. Has adds every two seconds some are short and some are long right after the other adds. Looks fun but can’t even play it, I have more time on adds then playing the game.
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