Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SOEDESCO · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
At the top of the waterfall with the divine spirit it will not let me throw anything into the water. Help please
I am not very far in. The story has been good so far, definitely a highlight. I like the freedom to go where I want to, after the first cave was over. But I am having trouble making any progress now. I die, then respawn with a heart and a half at most. I can't find any way to obtain hearts and get back on my feet. Then I run into a basic enemy or two ... dead again. Maybe I'm missing something, but it seems I should be starting with at least three hearts when I respawn, and/or hearts should be easier to find (from grass maybe). Or possibly the game is intended to be super hard (and is not for me if that's the case).
Please add full controller support and fix UI popping under Dynamic Island for some dialogue
The beloved action RPG that began on PC and consoles has now arrived on mobile! Step into the shoes of Airoheart, a brave hero on an epic journey thr...