Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Beijing S-Game internet Technology CO.,LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
我网不好是我的错,零碎时间爽会让我重新登录没问题。但为什么就是一直在加载?点也点不了,只能删后台重新进游戏?好难受啊,玩个单机游戏那么憋屈。
可以做成类似地下城的手游啊,保证人多啊,非要做单机游戏,真是无语,现在这年头都是讲究社交,单机游戏只能凉凉
官方就不能把你们这个装备系统给优化或重做下吗?又肝爆率还感人,合成又贼麻烦,一件装备都如此了,更何况一身差不多10件,谁一天没事都待在游戏里搁着刷装备啊,官方想强行留人搞在线率也不是这个搞法吧?说实话,你让人玩得舒服轻松养成的话,有些站着在游戏里挂机到处看看的人都比这样搞得多,每次想回坑,但看到这个装备系统就很烦,就很劝退。这游戏是好游戏,但就是这装备系统真的折磨加劝退,希望官方能看到。
“此时,我们已无法找到真正的敌人是谁。” 《影之刃3》是“影之刃系列”的正统手游续作。游戏采用高速连招动作系统,玩家在随机生成的地图中深入冒险,与“影境”武林中的一个个在“杀气强化”下堕落的高手进行战斗,并破解武林最黑暗的迷局。 回归系列初始作中经典的“技能链”连招设定,以简化的一键操作释放出千...