Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ooh La Banana · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First off, thanks, developer, for pricing this so fairly as a premium game with no ads or IAP. I heartily support developers like you who do that right. The game plays awesome! The rolls are fair. The graphics are good. The interface is intuitive. The rules were simple to learn. Thank you for giving me a great new (very old, LOL) game to play while I’m having coffee or taking a break.
I wish it had a harder level. And PLEASE add a option to turn off volume. Last request leaderboard and show number of moves to help with learning the game
The designer has done a wonderful job of implementing Dr. Irving Finkle of The British Museum’s ruleset. I do wish it had some sort of graphic representation of the tetrahedral dice and the ability to “roll” your own dice. I have to objection which keep my rating T Four. My biggest objection is THE AI CHEATS! On the highest difficulty level it almost ALWAYS gets exactly what it needs to knock you out, get a second roll, or to score... almost always. It’s even noticeable on difficulty II, but it is much more balanced. My second biggest objection is the amateurish graphic design. While this has no bearing on the game interface or playability, the visual appeal of the original source game Ur, or many other versions available as tabletop editions, just isn’t there. As a graphic designer myself, I look forward playing games that are pleasing to the eye. When I’m playing this it makes me wish I could help bring this best-of-the-ur-apps-so-far to the next level. Ultimately the gameplay is relatively intuitive(except the ~), smooth and enjoyable, which I suppose is most important.
Twenty Squares, or the Royal Game of Ur, a strategy/race board game. dating from at least 2600BCE. The oldest game boards were found in the tombs of U...