Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tianjin Baidu Zi Tong Technology Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
游戏是挺有意思的,关卡内没有诸多要求和限制。最大的毛病就是体力回复太慢了!一局消耗30体力,太扯淡了!也不知道是哪个人才想出来的!最多保存120体力,4个关卡就没了!然后一个主题餐厅通关最少要15-20个关卡左右!太费劲了!!!消耗对这个游戏的热情!
真的特别特别好玩,不用一个关卡玩很多次,也不用看广告!这点非常好,希望继续保持,画风也很好,唯一的不足就是体力太少了,可能5-10分钟就把100体力全部用完了,希望能对体力恢复的时间进行改进,或者多做一些能够奖励体力的活动!
1.本来体力就难等,后面要领钻石和金币还需要20的体力才能领,领到的还很少。 2.30的体力玩一局,一局特别快,几百的体力一下就没了。 3.有的店刚开始没有教程,直接开始不知道要怎么做 4.房屋建造升级的时间特别长,根本没什么可玩性了,就只能玩玩关卡
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