Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗胜利游戏 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
不知道是不是我号黑。换了好几个区都是保底才出一个绝,60抽,才能出一个,另外等级卡的太死了,扫荡居然不给经验???只给材料???打通关一个关卡卡10等级,除了每日任务,还有挂机那一点点经验还有哪里能拿经验?除了充值哪哪都不行…但是角色技能挺好。炼丹也没那么麻烦,总体一般般吧。
游戏总体上也还可以,但是我希望可以将部分斗者的技能改成拖动释放,这样可以增加游戏的可玩性,使格斗有了预判这一说。举个例子,绿蛮在竞技场中一二技能命中率不高,个人认为更改技能的释放方式应该会使技能的命中率增加。
总的来说还不错,相比其他的斗破苍穹的ip游戏已经算是出类拔萃了,美中不足的就是特别发热掉帧闪退,画质都设置成最低了,其次就是pve的天焚炼气塔发热掉帧闪退最严重,还有就是抽卡的机制,60次才给一个,是不是有点太低了,总的来说还是需要优化!
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