Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗AyaGuys, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I genuinely think that (for me) this is the best matching game available. I'm nearing level 300 now and still haven't seen anything pressuring me to make in-app purchases. I have ADHD, and though I've made a lot of progress with my impulsivity (like disconnecting my cards from my phone and placing strict limits on myself for when I can make purchases) it still helps me a lot to have a game I can play in my freetime that doesn't beg me to spend every last penny on it just to make any progress. I think there's still room for improvement in some aspects (like the minigames sometimes feel impossible) but it's hard to find any fault with things like that when the game checks every other box for me! I have truly seen ZERO ads, and the in-app purchases stay in their lane (the shop menu) where they belong. The interface is simple but not dull. The powerups you earn from events, minigames, and beating levels are given generously enough that I don't find myself being stuck with zero power-ups at any point so far. If you like match three games and hate capitalism, please give this game a try... for me?? 👉👈
Kudos for the respectable monetization and ethical lack of ads. However, the game seems like it's designed to be as unsatisfying as possible. There aren't really any effects, and the 6 colors shoved into tiny levels filled with some variation of "match next to this space X times before you can use it" elements makes for a match 3 that is constantly presenting you with one or zero possible moves. The latter can be infuriating, because the auto-shuffle doesn't kick in until you've had a moment to start scanning for matches that don't even exist: others shuffle instantly. When it's shuffling multiple times per level, this can be very annoying. The theme of "no theme at all" is boring and makes it difficult to tell which of several similar mechanics is in the level, but at least it's not another nauseating take on being a remodeler, stylist, or pastry chef. Still, the drip feed of mechanics and the huge amount of custom levels make up for the "normal" levels usually leading to some infuriating situation where you spend 10 turns making the only possible move, which doesn't get you any closer to completing the level goal. It's a nice game if you ignore the built-in levels and hypnotize yourself into hallucinating your own juicy particle effects and animations.
I love this game! Each chapter is a challenge but there are enough easy levels to keep you going, and you can get lots of free powerups in the parties.
- Play thousands of levels to challenge your matching skills. - No ads! Relax and enjoy playing this game knowing you'll never have to see a single ad...
| Name | Price | Type |
|---|---|---|
| small color zap pack | $0.99 | One-time |
| one chapter key | $0.99 | One-time |
| ten bonus moves | $0.99 | One-time |
| two chapter keys | $1.99 | One-time |
| ten level tries | $2.99 | One-time |
| small powerup combo pack | $7.99 | One-time |
| large item zap pack | $9.99 | One-time |
| large item shuffle pack | $9.99 | One-time |
| unlimited level tries forever | $9.99 | One-time |
| large color zap pack | $9.99 | One-time |