Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Talofa Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Okay so, overall I really liked the game. I usually play it on my down time and by then I already have max steps so I don’t have to wait. I like collecting the monsters and I am so thankful for the farms. One thing that made me frustrated however, was the cards. The cards themselves aren’t much of a problem but both the sorting system and data need to be reworked. I cannot find how much damage my monsters do until I place then as party leader or until I level them which uses a lot of resources. If the data was already available then it would be much easier to use. Additionally, there aren’t many ways to sort your monsters. You can’t sort them manually so your only option is the recent one. I typically use them based off of power so it makes it hard to reference and compare them. Another thing, I wish the map would be bigger. I know we can zoom out, but even then it’s difficult to navigate due to not seeing the whole map. Maybe if there was a separate map or a guiding system it would be easier. Overall, still pretty good for beta.
I’ve very much enjoyed playing this game and I really like all the cute little monsters. It’s definitely an encouragement to get up and walk around. However, I’ve reached a point in what I’m assuming the first map (I recently just started) where I’ve unlocked all the space and defeated all the monsters except the final elite guardian whirlspire, and I have no clue what to do. I’m not strong enough and have no way of leveling up as I have no more tiles, and it won’t let me use the chase button even though I’ve already unlocked it (I’m also basically out of fruits). Many of my upgrades have also disappeared at random, especially for the chest, taking all of the resources I spent with it, which is a little annoying. So now I’m at a point in the game where I literally can’t progress and I have no clue what to do.
I enjoyed being able to jump right into the game, versus having to sit through seemingly ten hour tutorial while feeling like I’m reading a novel. The monsters are too cute! I think being able to choose between chasing the monsters with steps, versus having to avoid those balls of fire is clever. The joystick made moving my character around a little challenging. It almost felt like he was skidding around on ice a bit, so avoiding the fire was a bit stressful. Being able to build those forts that help increase inventory such as wood, stone etc is cool. And it had me coming back to the game throughout the day Overall I found myself walking around more and more thanks to this game! Doing 800+ steps for a monster chase felt like nothing! I look forward to feeling healthier while playing this game
Enter a world where mysterious creatures roam about, looking for a place they can call home. As you build a vast landscape of your own design, you’ll...