Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Plaion GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It's getting harder and harder to find games that are free and don't push ads or in app purchases down your throat. This game is one of the few exceptions. I've read other reviewers complaints towards these systems but it's really up to the player whether or not you choose to watch ads or buy solutions. I completed the first 2 worlds fully expecting the game to charge me to finish the rest but no charge ever came! This game is as free as it has been advertised and for that, I am really grateful to the developers and publishers. Some other complaints revolve around not being "free to explore other options." This game is basically one big Rubik's cube so of course the rules are rigid. The game forces you to work within its own world so sorry if you want a "non-linear puzzle game" bc this isn't it and you may be hard pressed to find one.
I beat 30 levels before writing this review and didn't even realize there are ads or in-app purchases until reading other reviews just now. The only reason you will ever know those exist is if you need to cheat. Moves and redo are unlimited, but each level has a target move amount for different star rating. You can get a lower rating and continue on though if you don't want to bother figuring out the best solution. The only bad reviews are from people who expect to buy solutions instead of solving them (the whole point of the game!) Thank you to the devs for an truly elegant game.
I like the idea of this game, it looks really nice, has a great set of visuals and sound, but when it comes down to it, it is another game in a long line of overly convoluted cash grabs. You have numbers and then Stars of top of that and I apparently missed the thing telling me how many moves I had before I was no longer at three stars. Move a box, that is a move, travel through the boxes, that is a move too. Travel through two boxes in a straight line, two moves. I wanted to like playing this game, but it is similar to any other three star game, it goes from easy to boringly convoluted in seconds. It isn't about challenging the player to do a thing, but to remove a find your own way system that makes players follow a rigid set of parameters instead of accomplishing through exploration. The goal isn't the goal and that is annoying. What this game does, like so many others, is to push you towards IAPs instead of just charging for a game up front. And I am not interested in shelling out repeatedly for a game I quickly will become annoyed with. And I am already annoyed.
Warp Shift is a unique puzzle game set in a mysterious world. AppSpy says that it "is well-balanced and gorgeous to look at and filled to the brim wit...