Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PerBlue Entertainment, Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Really addictive game. Lots of grinding though no ads which is awesome.
This game is well built, there are numerous ways you can spend gems but if you are patient you slowly build a really cool world, very pay to win but unlike most it is completely option and you’ll do fine without buying gems
This games blend of tower defense and merge game is really well done and super fun. The amount of pay to win items is just ridiculous however. I really want to like it and would play this game long term except for the fact that the pace of the game is miserable without paying for boosts or to cut down on wait times and such. They could cut those times in half and it would still be horrid. Such a shame.
Welcome to the world of Ravenwick! A powerful sorceress has summoned you to her home, Blackthorn Hollow, as a last resort. The land and creatures all...