Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PerBlue Entertainment, Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been playing this game for a couple months now. At first my biggest complaint was how hard it was to gain another star for any player I have. I currently have 19 players, and only 1 star for 4 players. Which also means I’ve been stuck on the same levels for quite a while now because I have the same starting characters. I’ve spent real money and countless amounts of gems on chests and the 3k it costs for the new player wheel that gets me nothing except coins I can’t use. Today I went to go play my elemental dungeons, the very second I opened it the app bugged out and closed, I opened it up and my key was used. Extremely frustrating since you only get 2 to begin with, just to get 20 stones when the characters take thousands to level up their combat card, and I’m already watching all the commercials I can on top of spending money. So I like the game concept, but hate how it works. It’s got a long way to go and I can’t guarantee I’ll wait around for it.
If you don’t buy the 2x speed this game is soooo freaking slow lol it’s really annoying
The gameplay is great. I adore how completely different each hero behaves. However… the elemental strength and weakness effects are far too strong if you want to make increasing the star level on heroes so impossible as it is now. Getting 3 stars on a mission or clearing an elemental dungeon at all REQUIRES having extra starting heroes of the proper element. But I am nearly level 30 now and still can only begin with the starter hero. If I pay money I have seen events to get hero tokens. But the only one with a guaranteed token was $25, all other rely on random chance and seem likely to need $100+ to maybe get ONE token. There simply is not $25 worth of gameplay here. And with 5 elements to cover, that would mean a minimum $125 and loads of patience for such events to come around. Give more chances to get that first star. Monetize the second and beyond stars heavily if you want whale funding. But if you want a playerbase for the whales to show off for… F2P need to get heroes to 1 star, or the weakness/resistance system has to be less important.
Defend the realm in Realm Rush: Heroes vs Monsters! A tower defense game fused with RPG elements, where you'll lead powerful heroes in epic battles ag...
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