Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sia Nakano · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve made a review before but it didn’t let me use that one to add to, so if that one didn’t make it to be shown, this is it summed up, I wish it had different choices for controls, and the sound could be worked on, that’s it. Amazing game! Maybe make another one that is a precursor to this one. Like on the mountains (Julian Alps) heading up to the peak where the tower is?! I think that would be epic! But please don’t let this die! Let it live and evolve into something!
I enjoy the aesthetic of the game! The movement could be more fluid. The collision boxes could be tighter for things like fire and other objects. I could be standing next to a fire and die from it. Or by that very same fire move and the movement ends up going another way/stopping causing me to die in the fire. I get stuck on things like corners and tables. The lack of inventory space is hindering but I'm enjoying finding out what’s next. The special ability also seems to not make a difference.
This game’s level design /puzzles /items /atmosphere all feel like a 16 bit version of Dark Souls. You can tell they put a lot of effort into this. Combat is mediocre /bland/basic but everything else keeps me coming back for more. The entire game is beatable without micro transactions but I went ahead and bought some extra storage to help out the developers. Give it a shot and don’t be put off by the simple combat, everything else is amazing! To the Devs: Thank you for releasing this game on iOS!! It’s one of my favorites!
The tower of Triglav consisting of 50+ floors. Go for the top floor where the princess is captured, by searching for keys that open the doors to the n...
| Name | Price | Type |
|---|---|---|
| Scarab Gem x 50 | $1.99 | One-time |
| Scarab Gem x 100 | $3.99 | One-time |
| Scarab Gem x 200 | $6.99 | One-time |
| Scarab Gem x 310 | $8.99 | One-time |
| Scarab Gem x 520 | $14.99 | One-time |
| Scarab Gem x 1050 | $29.99 | One-time |
| Scarab Gem x 2200 | $59.99 | One-time |
| Scarab Gem x 3000 | $79.99 | One-time |