Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tinybop Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This app is one of my favorite apps I always wanted to make games but I never found one then I found this app has very cool things in it enemies who try to get you and there are different types of ground and lava and water there’s disappearing block ground and lots of other things but there’s two things that would improve this for me I think you should add a key to open a trap door where the jewel things are or the thing to beat the game second you should add invisible block things my sister has this app to and we think it would be really cool and fun that’s all for now and you made a really cool app.
It’s like someone put 0 effort into this. First off, you can’t “create” your own games, you just work with the tools presented to you to design basic levels, so the title lies to you. Second, you can’t even create levels because the basic mechanics are mildly frustrating at best. When you tap on a surface to place a block, the block almost never gets placed where you want it to go, and erasing+placing is a really annoying experience. The controls for most of the characters are TERRIBLE, but not like you are going to play any fan-made levels anyway, because most of the ones in the so-called “hall of games”, are just filler created by the producers. The menu system is also awful, if you play a level it automatically goes to the top of the selection so it is really hard to keep track of levels since they are always moving around on the menu. But the worst offender IMO is the fact that the text bubbles straight-up DO NOT WORK. there is a absurdly low text limit on all of them, and if the filler text is too long you straight-up cannot use that variation of text bubble. When one of your key items is broken your know you have a problem. Terribly sorry if i offended any producers, but this hot-garbage excuse for a mobile level editor has really got me steamed. Do not reccomend to anyone who likes to have a useable app.
I LOVE this game. It was amazing, and I had a million projects, but when it it an update, ALL my progress went away, and I was in the middle of one I worked really hard on, so i was very disappointed. I still love the game, and don’t get my wrong. The update is very cool, but I would appreciate it if you could possibly spend some time to make sure this doesn’t happen to other customers.
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