Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗WPC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is one of the best space games. its graphics is GREAT, Performance with IPads are good. (stars are Beautiful) And, It’s UI is very delectable! Good alternative to Universe Sandbox Mobile (if there’s ever going to be one XD) But sometimes, There are bugs. When you get an ad, It has a chance (25%) of crashing you from the game if on a low-end device… You could avoid this by paying for the No-Ad pass. Sometimes, When you size an object Very, VERY large, it shows that it’s “NAN” temp. You could avoid this by not sizing planets to game breaking sizes. Also, if you load a save it breaks. Sometimes.. This game is one of the BEST GAMES EVER, And it’s very underrated. Would of been Five stars if there weren’t crashing, but the game is very good gameplay.
So i think overall this game is amazing but has few flaws like for instance, the asteroids, i feel like it shouldn’t only be the asteroids over 300 km doing like a shockwave maybe like 60km-300km does a shockwave, but also the shockwaves i feel like you guys should add like when a stellar object hits another it causes like an actual shockwave and like say if you made a 200km procedural asteroid hit near the west coast of California maybe like then shockwave could bring a tsunami with it that floods that part of the west coast (i know that maybe you would have to get more graphics for that or like more advanced coding) and like the asteroid belt i feel like it should be like the particles from the particle ring and two more suggestions can you make it so we can like spawn a new object, then we can edit the name of it and one more (last one) can you make it so we can see like the life chance on the planet
One thing that has been happening for a while is terrible orbital mechanics. If I’m creating a custom solar system, I try to place moons around orbit in a planet. But over time the moons orbit falls out and ejects itself out into space around a star. It could happen if placing to many moons around a planet or having a large moon with several smaller ones. Although there is an alternative way to fix by using a Sphere of influence. A gravitational sphere of influence (abbreviated as SOI) is how large a planet's gravitational influence reaches into space. For a celestial body to orbit around a planet, the celestial body must be inside of the sphere of influence of it. If it's a moon, that moon will have its sphere of influence of its own. The moon can have satellites of its own and have their own spheres of influence. It keeps ahold of the moons a planet can pull. But a SOI is only finite due to the radius and mass of the host planet. And some other suggestions I would like to consider is a reverse Timelapse option which could be useful. And some overhaul options and to rework physics and graphics mechanics. Thanks for reviewing this review. Update if possible.
In this app you can explore almost any moon or planet of our solar system and visit remarkable nearby stars and see their location in the Milky Way. B...
| Name | Price | Type |
|---|---|---|
| HD Earth | $2.99 | One-time |
| HD Mars | $2.99 | One-time |
| HD Moon | $2.99 | One-time |
| No-ads | $3.99 | One-time |
| HD 3-body pack | $6.99 | One-time |