Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Lukas Oertel · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ads appear every like 10 minutes, which is better then it seems, the physics is so good, it has many settings to stop lagging, the people even have crunches for when they slam against something! This is such a good game considering it’s on mobile, this game deserves more than it has now. I wish you luck LuKas
So this is such a good game, and I really like the other water physics one too, but both have the same issue. Now for most this might not be a big deal, but I really think you should make the packs cheaper. Almost 10 dollars is pretty steep, and I I think you should change it back to 5 for the packs, because you would get more sales and I would actually buy it. The other thing is the non pro pack users don’t get much compared to if you buy it which isn’t as big of a deal but PLEASE make the packs cheaper.
the game is overall very good but i wish in the deletion mode that vapor is a liquid, not an element. and if when you do the water cucle (water to steam to water) the amount of water would stay the same. and the last thing i would like is the large maps to be allowed without creative pack, like your old game water physics, if i remember correctly we had all the large maps but not enough water, i liked that better instead of more water and not enough map. (I LOVE WATER PHYSICS!)
Ragdoll playground meets a floating sandbox in this physics-based simulation! This water physics sandbox lets you experiment with realistic fluid beh...
| Name | Price | Type |
|---|---|---|
| Increase max water by 10000 | $2.99 | One-time |
| Creative Package 50% Discount | $4.99 | One-time |
| Increase max water by 20000 | $4.99 | One-time |
| Creative Package | $9.99 | One-time |
| Increase max water by 50000 | $9.99 | One-time |