Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Stefan Schmitt · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Do not recommend for people who actually enjoy more intense strategy games. Very simple and not the strategic depth I wanted Edit: Hi Stefen! I’m not sure how to write a response to you, so I hope you are able to find this. I feel like the over world and battles need a bit depth. I felt like the battles where just a simple rock paper scissor style of combat. It was really easy to just store up enough resources and over whelm the aponte. The over world didn’t seem to offer to much in the way of strategy either. I felt like all I had to do was find a place that would offer me the most resources and then send a huge fleet to destroy the enemy. I think adding a larger over world and a more in-depth battle style would be nice. Maybe a little more hands on approach in a couple areas would help? Adding more depth in the AI would help. Since it’s not multiplayer, I think that’s where I would start. I don’t want you to just focus on what I’m saying because you are obviously doing something right and I hope you know that I think that developing this app is very impressive. No hate form me at all. I just don’t think I would call it a deep strategy game. Best wishes! -Nico :)
I was enjoying the game until it just started repeatedly crashing over and over again when ever I initiated combat. It seemed like a very enjoyable game when I first started playing but turned out to be a very annoying problem to the point where I deleted the game because it was unplayable. Would not recommend. 👎
From a technical perspective this game is superlative in every way. Its gameplay is clean, crisp, and straightforward. It doesn't crash. It doesn't lag. What you get are five-minute chunks of easy, enjoyable fun. There are three areas where the developers could improve it, however. First would be a longer single player campaign with more frequent dialog and perhaps even a few meaningful player-driven plot choices would be nice. Second would be minor UI tweaks. For example, they should add a "back" button so that you could go back to see dialog that you accidentally tapped past. There should also be an option to skip the agonizingly slow death animation of a mothership. Third, the mechanic for earning Research Points is flawed. The 5RP penalty for taking extra turns is ridiculous. What's the point of saving up RP to buy the expensive ships if you're going to get penalized for playing slowly enough to be able to afford to deploy them? The current model rewards only one strategy: rush to the enemy ASAP and mass produce cheap fighters. I feel this should be reworked-- and by that I mean, drastically overhauled. Despite the above, I will say this is one of the best coded and most consistently fun games I have ever downloaded on an iPhone. I definitely recommend it.
by Stefan Schmitt and Ben Jelter -YOUR HOMEWORLD HAS BEEN DESTROYED- Your remaining motherships are the only way to guarantee the survival of your spe...
| Name | Price | Type |
|---|---|---|
| Genius (RP earned x2) | $0.99 | One-time |
| Laboratory (8,000 RP) | $1.99 | One-time |
| Singularity (Unlock Everything) | $3.99 | One-time |