Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Cypher Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love shooting the walls down. The various designs and difficulty levels keep me interested, and the ads are a lot less intrusive than many other games. My only suggestion is this: since we only get 15 coins for completing average levels and 50 for the super hard ones, how about a one coin bonus for each leftover shot you don’t use? If you’re allotted 25 shots for a level but you only need 15, you get an extra 10 coin bonus for that level so your total award is 25. I realize the idea is to get us to buy points, but a 15 point award is really cheap, especially if you just had to pay 900 for 5 extra balls on the last round.
After writing this review, I am also emailing the company because more than one person has mentioned here in the comments about the points system, and it really needs to be fixed. There should be extra points allotted at the end of the game if you have balls left over. So I can play my heart out and it doesn’t matter. I’ll only get 15 coins or whatever the number is for that level. Where is the fun in that? There’s no incentive to do better. Unfortunately, I’ve already paid to remove ads, but I am looking for another shooting game because this one isn’t quite it. It’s a lot of fun to play, but surely these developers know that many of the best selling games don’t work like this.
This style of game just appeals to me. It's addictive almost to smash those well-designed stacks to pieces. The best part is that you really don't need any boosters. Even the superhard boards which come up once every 6 or 7 rounds are beatable, if not on the first try, on the second or third (you get 5 lives which generate over time like Candy Crush). Check out Smash Fest too. It's almost exactly the same!
Aim. Fire. SMASH! Load the royal cannon, line up your shot, and watch entire towers explode into pieces. The most oddly satisfying physics puzzle you'...
| Name | Price | Type |
|---|---|---|
| 1000 Gold | $1.99 | One-time |
| Progress Offer | $1.99 | One-time |
| Welcome Offer | $2.99 | One-time |
| Special Offer | $2.99 | One-time |
| Progress Offer | $2.99 | One-time |
| Level End Offer | $3.99 | One-time |
| Pack 4.99 | $4.99 | One-time |
| Remove Ads | $7.99 | One-time |
| Pack 9.99 | $9.99 | One-time |
| Pack 19.99 | $19.99 | One-time |