Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jonathan Howell · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is exactly as advertised. No ads, no on the field gameplay, but excellent GM simulator. The draft is fun, although an optional scouting mechanic beyond hiring a scout would be a cool future addition. A quirk I’ve noticed over my gameplay is that sometimes lower rated players perform better than the starters do, which I like. It’s not constant but occasionally I’ll have a high drafted high rated QB throw 5 TD and 10 picks in the first half, bench him for a scrub 15 overall points lower, and go on a massive win streak. One year wonders exist. The development system is perfect, the more someone plus the more they develop, and it’s not static. A superstar development trait could last a season or it could last three, some guys peak for 3 seasons some peak for one some peak for 5. The information tracking is on point. Every player has every game saved, and their career statistics too. The only thing I’d like better on this front is that I’d like it if when I clicked on past champions or past teams if they showed me the champion roster not the current one. I know that’s more data to add and keep track of but it would be nice, and it would be a cool way to keep track of players who leave, or reminisce about old teams. These are all minor “complaints”. I’m not even really complaining just saying what if I’d to see added or improved in the future. Custom rosters are a bit hard to do, you have to find a link online and import it and hope the link was a good one. Idk what could be done better there though other than maybe a dedicated website to links where people can preview them
I sink hours into this game and my grades are dropping but I don’t care. This used to be my backup to Madden Franchise mode, but now I play it even more for a few reasons. I like that there’s no limit to how long a franchise can run. I like how simple it is. However there’s a few things I’d like to see implemented. More customization would be cool, like some sort of god mode where you could edit and create players, no salary cap, etc. Also showing players numbers, and being able to change that would be cool as well. Also, I think when “playing” a game, it would be nice to be able to sub out a player, like if a QB is not performing well, they would be able to be benched in favor of another QB. Overall, fantastic game!!!! Even without these things, it’s still my favorite app on my phone. Keep it up! EDIT: An option for dark mode would also be a great addition. EDIT 2: I think a reworked accolade system would be cool. It’s a little vague right now, just listing how many of each award a player has. Instead, maybe a list of how many times the player has won mvp for example, and the years they’ve done so. Additionally, I think super bowl MVP and conference player of the week should both be listed under a player’s list of accolades.
There are a lot of things to like about this game. The ability to rebuild the team to your liking, focusing on one style of play for both offense and defense or having a variety. The interface showing more of the players specific stats is incredibly useful for building a well rounded team. My biggest issue is, cap makes absolutely no sense. AI controlled teams are constantly over the cap, making trading with them impossible unless I eat salaries. It also makes no sense that trying to trade a QB being paid $28 million would bring my available cap room from $7.9 million, to $900k. Getting rid of a highly paid player frees up cap space, not eats into it. CPU teams are allowed to stay powerhouses, because cap doesn’t truly exist for them. That being said, it is still a good game. My only other issue is how unrealistic owner expectations are. If you win the championship once, you are expected to win it the next year, even if players are aging out or contracts are expiring (and you will have to let some of your players go for them to inevitably be signed by a team already over their cap). If ownership expectations were built around your roster overall, or even if you could pick between a few goals (with a reward of some sort for picking and completing more challenging ones), I feel the system would be more robust and realistic. All that being said, an update fixing cap issues would easily push this rating form a 4 to a 5!
Manage your very own American Football franchise. Make trades, draft your franchise Quarterback, hire backroom staff and win the Championship. REPLAY...