Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗JMMOBI Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It was fun for about a month while you slowly unlock units and switch up your hero’s here and there. While upgrading your base and seeing new events but the gameplay never changes. It’s the same daily task everyday and it’s impossible to play certain game modes like KOTH I forgot the name when you clash with other guilds to get as many areas as you can for points if you’re placed in a newer server compared to the rest it’s impossible to even compete since players have a day to a week of playtime advantage compared to you. The game is a money grab every new event is just a way to get you to pay for more advantages over players with no skilled gameplay.
I almost never find the need to write reviews for games, as a dev I’m very nit picky, and let me start by clarifying there are definitely some oversights in this game, as all others have, small IA/UX quirks, little inconsistencies in naming, stuff that makes me choose 4 stars instead of 5. That said, this game has to be one of the best economically balanced mobile games I’ve ever played, in that it doesn’t just throw stuff at you to the point where nothing is worth your time, but it also doesn’t feel like they’re milking you for money, converting from tangible cash with buying power into in game currency is never as straightforward as it seems, but I definitely believe this game is as close to getting it right as I’ve seen up until now.
I’ve only spent a few hours on here but from everything I’ve seen, it’s a totally fresh and new appealing game. The gacha system seems more fair than most and packages seem on par with most pay games on average.
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| Name | Price | Type |
|---|---|---|
| $0.99 Package | $0.99 | One-time |
| $1.99 Package | $1.99 | One-time |
| $2.99 Package | $2.99 | One-time |
| $4.99 Package | $4.99 | One-time |
| $9.99 Package | $9.99 | One-time |
| $14.99 Package | $14.99 | One-time |
| $19.99 Package | $19.99 | One-time |
| $29.99 Package | $29.99 | One-time |
| $49.99 Package | $49.99 | One-time |
| $99.99 Package | $99.99 | One-time |