Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Epione Software · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m enjoying this game very much. The mechanics and menus are smooth and sharp. I played OGame back in the day and wanted to try something out that was similar but without watching the game all the time. I’ve been playing this game for about a week and so far it seems like this game has a different vibe. I like the pirate factions in this game. I’m also hoping that there are more AI factions or surprises like this. Maybe AI factions that try to attack your planets also. Maybe stronger aliens that have a set time they try to invade places and you have time to prepare. It would great if there are various AI enemies to keep the game competitive outside of the PvP settings. But overall well done on the game and I’m excited to see where the game takes me.
I found this on reddit, it advertises itself on a pay model supported by cosmetics. There are no pay to win boosts, unless you count the Imperial Access. However, you DO NOT have to pay for it. You get currency via doing daily quests, and playing the game, so that system works well! It grants you a building and research queue, which is immensely helpful, as well as an accurate battle simulator to determine if you want to attack a target. I find the game to be relaxing and enjoyable, and doesn’t demand a lot of my time. I’m sure as the game changes and evolves, this may change. I hope to see the game focus towards a calmer RTS environment, or take some inspiration from EVE? It’s worth a try.
I grew up playing O-Game before they became bloated and filled with pay2win. The balance in Per Regna seems good. This game can be as casual or active as you want to make it. Want to be a hauler? Go for it. Want to specialize in warfare? You’re the boss. Joining an alliance and figuring out everyone’s strengths and weaknesses is part of the fun. The whole community seems pretty nice (aside from skirmishes in gameplay). The in app-purchases do not affect the balance of the game and only adds cosmetics and some additional QOL features. A few minor UI bugs but nothing substantial that the developer isn’t already addressing. I appreciate the engagement the developer has with the players. While there are still some edges to be smoothed out, I believe this game has a ton of potential.
Per Regna is a deep sci-fi strategy game of exploration, conquest, and discovery — set across an ever-evolving galaxy. Build your empire, command migh...
| Name | Price | Type |
|---|---|---|
| Standard Subscription (Monthly) | $4.99 | Monthly |
| Starter Pack | $4.99 | One-time |
| Premium Subscription (Monthly) | $8.99 | Monthly |
| Standard Pack | $9.99 | One-time |
| Elite Subscription (Monthly) | $14.99 | Monthly |
| Lifetime Imperial Access | $19.99 | One-time |
| Premium Pack | $19.99 | One-time |
| Mega Pack | $39.99 | One-time |
| Ultra Pack | $79.99 | One-time |