Parabellum: Siege of Legends

Plug In Digital · iOS

Parabellum: Siege of Legends

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Parabellum: Siege of Legends screenshot 1Parabellum: Siege of Legends screenshot 2Parabellum: Siege of Legends screenshot 3Parabellum: Siege of Legends screenshot 4Parabellum: Siege of Legends screenshot 5Parabellum: Siege of Legends screenshot 6Parabellum: Siege of Legends screenshot 7Parabellum: Siege of Legends screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Parabellum: Siege of Legends Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
3.4 ★(59)

Rating Distribution

3.4
★★★☆☆
59 reviews
5
24%
4
17%
3
2%
2
8%
1
49%

Top Countries

🇺🇸 US🇬🇧 GB🇧🇷 BR
Reviews (3)▼
★★☆☆☆Minimarisu10/23/2025
Needs improvements

The game is almost there. Art is good, mechanics are good, it’s just the controls are super jank. There was an update 5 days ago and I’m amazed that that counts as “improved” controls. You need a way to select multiple units instead of fighting with the camera and moving one at a time. Units don’t attack unless you command them to and if you’re fighting with controls it’s hard to even select the right unit. There’s way too much going on to be able to play the game because of these controls. I played for 10 minutes and gave up. Please fix these controls. I really want to give this game a shot. I also hate feeling like I wasted my money.

★★☆☆☆M1nth10/7/2025
Need improvements

Positive point : Art is great. Negative points : controls are super clunky, have the devs played the game? Scrolling is terrible, unnatural , unit/building selection is terrible, units control is terrible. That’s quite a dealbreaker. Also storytelling could see some improvements, it’s very basic uninspired dialogues. And combat is too fast paced and messy, coupled with the terrible control, there’s not much that can be done once the combat starts, by the time you can do something, the deciding moment of the battle is already past. Lot of potential, graphic/style is great, but need a lot more refinement before I update my rating. Edit: I finished the game. The plot is bit better than expected but dialogue is still very basic. The gameplay is fun but not very complex. Units are not balanced at all, you end up with just making armies of trebuchet and sweep through the game. After finishing the game, I actually don’t see as much potential as I thought. Fun game to play but don’t expect too much strategy.

★☆☆☆☆Secret Agent Santa10/7/2025
Great art style, but incredibly janky

Unfortunately, the art style is about all I can say this game has going for it right now. The controls are really bad. Instead of scrolling, you tap one end of the screen and the camera rockets past what you wanted to select until you let go. When you are able to select a unit, they only go where you want them to half the time, and there’s no indication why their movement doesn’t work the other half of the time. In the first level, my units kept running away from where I was telling them to go. I would reselect their target, and they would briefly head back that direction before immediately resuming their run to home base. This caused me to lose the battle, but for some reason the game continued as if I had won. Then in the next level, you’re supposed to be fleeing, but the controls just don’t really allow for that in their current implementation. Hopefully a fix is on the way, but this should never have been released as is.

Version History (4)▼
1.0.310/18/2025
1.0.210/5/2025
1.0.19/20/2025
1.08/1/2025
Available In (110 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇾 BY🇧🇪 Belgium🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (14)▼
DanishEnglishFrenchGermanItalianJapaneseKoreanNorwegianPortugueseRussianChineseSpanishSwedishTurkish
App Details▼

Play as a hero who must build a city, become the guardian of its riches and attack your enemies. Key features: - Play as multiple heroes - Build buil...

iOS App ID
6742179746
Content Rating
16+
Min OS
16.0
Size
459.0 MB
Publisher
Plug In Digital
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