Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Everbyte GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It seems like they were trying to develop a game similar to the Rusty Lake escape rooms, but failed miserably. It’s just not as fun or as engaging as those games. A lot of this game is nonsensical. Some of the tasks you have to do make little to no sense. I don’t want to play a game where everything is obvious, but some of the things you have to do are so unapparent that it’s a good thing there are free hints. The game is so dark that some of the clues are just indistinguishable from the rest of the graphics. For example, you had to put bottles of wine in order according to their color. The clue for this was in the basement, but when I went to look I could hardly tell what color the labels were and there’s no way to zoom in and take a closer look. A lot of the colors in the game aren’t far enough apart to where you can tell what they are. The story made little sense. The constant dialogue was annoying. And don’t even get me started on that ending. There is absolutely no reason why it needed to drag on that long. We get it, he’s confused and his dad abused him and his mom. We don’t need some dragged out bunch of lines trying to make double, triple, and quadruple sure that we understand. Especially if there’s no way to skip through it. I was bored by the end of this game. And there was no explanation about being able to fast jump from the different rooms. I discovered that accidentally. Good job on that though, because that was helpful.
I’m not sure why I see some reviews who said the game was boring... I could understand if someone felt bored while stuck on a particular task or puzzle, because there were TONS of puzzles. The game provides you with hints along the way if you get stuck. If you don’t like to use your brain then this game is not for you 😅 Besides that, the graphics in the game FOR A PHONE are so clean, and the entire gameplay is just so well thought out. I was engaged in this game for hours. I’m sad that the game was over in one day, because I could NOT put it down. The solution to one puzzle just threw you into another intricate mystery. For me, personally, I felt so much EMOTION, especially towards the end of the game before the credits when the story tied all of its ends. The music is soothing but also helped with anticipation. There were surprises LITERALLY left and right. I felt a plethora of emotions while I was playing the game from being aggravated, enlightened, excited, sad, confused, and empathy, and so on. I absolutely loved this game, it was truly a beautiful story. I would 100% play more games like this and from these developers. I say give it a try, even if it’s not your style. Try it. It actually almost brought me to tears at the end (which I hope persuades more people to finish the game). Thank you, Everbyte, for a phenomenal experience!
a majority of the puzzles were easy for me to figure out with problem solving and the occasional hint, the only thing i felt difficult was the part in the laboratory where you need to make the contents of the green vial with the blue flowers from outside (which aren’t very noticeable). the storyline was extremely intriguing, there were a few grammatical errors in the dialogue though. in the basement when you need to use the screwdriver to open the vent it didn’t work for me till after i used the hint, using items should be less difficult. and i feel like you should put a warning in the description or at the beginning of the game describing that it may trigger those who have undergone childhood abuse, and that it has a horror-ish theme. the final dialogue was just clear enough for players to piece together small parts of the story and come up with the rest, it could have many interpretations so you can either leave it as it is or perhaps make a small website describing the true outcome. but i for one found the game to be very well put together, the graphics were great, besides the the writing, though it wasn’t important in most cases it was a bit of a problem for me, but i encourage the developers to please make more games, i love the escape room genre and was glad to find a new type of style, the game was great, congratulations.
***AWARDS & RECOGNITION*** • NOX has been in the iOS TOP 5 in over 6 Countries • NOX has been GAME OF THE WEEK by pocketgamer.com ***MYSTERIOUS, TRIC...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $1.99 | One-time |
| Remove Ads | $4.99 | One-time |
| Remove Ads | $9.99 | One-time |