Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dean Coulter · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is an absolutely massive undertaking, and I can only say how much I appreciate you developing what is so clearly such a wonderful labor of love. I’ve been enjoying this constantly, and love the synergies in the systems of cards, and the way to internally collect cards feels wonderful and exciting, and gives a constant landmark to strive for. This is a wonderful game, and I absolutely had to buy a supporter pack to celebrate it. Thank you for this gem! So happy I discovered it, and I only hope my review can help others do the same ❤️
I’ve played hearthstone from the beta days (like a decade or longer now??), Marvel Snap, legends of runeterra, etc etc… and I really love what this guy is doing. It’s a little rough around the edges but the amount of care and polish the dev has put in really shows. The best part is the philosophy of just making the game fun without the toxic microtransaction and money grabbing practices seen in every other game these days. And draft mode already?! Incredible. I really hope this game succeeds and stays the course.
I’m a huge Magic the Gathering fan, but I struggle to find people to play with. This game scratches that itch for me and I love it. The card/energy mechanics feel right and plus the art for the cards is beautiful and I enjoy them a lot. It’s sad this game hasn’t reached more people but the market is a tough one. A lot of the minor things I had issues with The sole creator just came out with info basically fixing those issues going forward so I have no complaints and am excited to see where this game goes.
Tired of predatory microtransactions and pay-to-win loot boxes? Mystic Realms is different. Built by a solo developer as a community-funded passion pr...
| Name | Price | Type |
|---|---|---|
| Tip | $2.99 | One-time |
| Supporters Pass - Basic (Monthly) | $2.99 | Monthly |
| Tip | $4.99 | One-time |
| Supporters Pass - Standard (Monthly) | $4.99 | Monthly |
| Supporter Tokens | $4.99 | One-time |
| Supporter Pass - Super (Monthly) | $9.99 | Monthly |
| Tip | $9.99 | One-time |
| Tip | $24.99 | One-time |
| Tip | $49.99 | One-time |
| Tip | $99.99 | One-time |