Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Artem Karpenko · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ever since this game, minus the bad graphics, has been getting better every update, new units, new models (which I kinda like), and more free stuff for f2p people, which makes me happy, and with the full game just being 5 bucks, it makes this game decent, keep up the good work! (But there was one review about how you would lose your subscription, so I’m not sure about getting the full version but I got it anyway, oh and also can you make a option to toggle friendly fire? It kind of makes battles end because of the explosions from units and weapons like the laser rifle from the aliens that can kill other aliens despite being on their own team)
This is a wonderfully made simplistic sandbox /survival game. It’s simplistic art style easily translates into the 1st person. Possible improvements/updates: - Timelapse. Add a faster speed to time (x2, x4 x8) allowing the player to watch the building of the base to unfold. - Health bar. Add a health bar to the 1st person, allowing the player to know when their health is low. -Finite weapon range. Enable limited bullet range, limiting the range a projectile travels(the sniper unit now has the longest range). -Easier build system. Rather than having to double click to place an object, the player can open the build menu allowing the placing of terrain, bases, and other structures. -Bedrock. Taking from Minecraft, an indestructible block/barricade can be placed by the player, allowing them to create choke points/strategic positions in order to dictate unit movement. -Terrain. Adds a forest(create new tree-like organism) that blocks unit travel and adds variety to the bleak landscape. Add a water-like substance that creates a river and requires the building of a bridge structure in order to cross. -Thank you for reading this far. I hope this will give you ideas to your wonderfully made game and encourage you!
Sustain: (opinion) 1 good concept with not many similar to it 2 I like that the different people can build some things on there own, like that spawner thingy 3 good variety of different things you can spawn Improve: (opinion) 1 An option to not have a boundary that is crossable would improve the experience the game provides 2 some sort of grid placement system or other method to improve placement. As a mobile user, sometimes you just tap a spot away from where you want and it can take a couple taps to fix what you did. 3 extra objectives / controllable objects Would add some more variety to the game. For instance, maybe a placeable tank spawner or some sort of tower that when controlled shoots the enemy, or something that provides a boost to the troops when around it. Things like that. I think would add some more complexity would be cool Overall: Would recommend giving it a try. It’s a fun game to pass time with. My Improves are not meant as a negative thing to push you away from playing as a player. I still think there is enough substance and value to this game to experience more.
Welcome to MoonBox – The Ultimate Ragdoll Space Battle! Step into the thrilling world of MoonBox, a unique sandbox simulation where you are the most...
| Name | Price | Type |
|---|---|---|
| Premium | $4.99 | One-time |