Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Swell Games LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s okay I can see I’ve hit a pay wall so I’ll be playing for another couple days to see if it’s a skill issue but I think it’s a pay wall. I’m pretty good at understanding synergies and which upgrades to get. I lack the strategy behind making the paths. That part is new to me. But other than the paywall I’ve hit. I enjoyed the game. I think there’s a few things that could’ve been different like getting a different road path… I personally think it should cost gold not energy. It’s like you have to choose between the perfect path, (kind of) or the upgrades. Or the evolution. I mean it is possible clearly. But less possible when your a free to play… takes some serious thinking and a lot of micromanaging your energy. Again I do like the game. But I don’t think I’ll get past hard difficulty without spending a few bucks. And which I would be okay with. But what would I get.? Currency to upgrade an fly through hard just to be stuck again. Eh could be a skill isssue I’m not denying that. But I’m not bad at the game. Idk good luck. And thank you. I actually just downloaded another one of your games to check that one out but the reviews on it seem to be the same as this one… pay wall……
I began playing this on steam earlier today, and thought it was a good rendition of tower defense games! I noticed an account could be created for cross platform progression. Bought all of the progression power ups since I’d play it on my phone as well, but I hadn’t downloaded it on my phone yet. It runs perfectly fine on steam, but on iOS, the game sits at the initial loading screen with the cog icon spinning endlessly. I deleted and redownloaded multiple times, played on different wifi networks and cellular, to no avail. I see a new version was released 8 hours prior to the time of this review, so I’m assuming the latest update broke something and it will be fixed. If so, I will be altering my review. If it does not, then I’ve been essentially robbed of the $30 I spent on those unlocks because I can’t even play it the way I want. Admittedly I should have waited until I downloaded and played on the mobile version first, but it should never be expected that an entire game wouldn’t run at all.
I’ve been looking for a game like this for years. Honestly, there’s just no other game that hits like this. My only issue is when hitting end game, there’s not much more to do other than grind leveling up towers. Please add more towers and modes!!! Starting to hit the point where it’s getting boring grinding.
Forget the boring old days of defending a fixed path that the developers created for you. Monster Tiles TD offers a breath of fresh air in the tower d...
| Name | Price | Type |
|---|---|---|
| Skip Ads | $4.99 | One-time |
| Starter Pack | $4.99 | One-time |
| Premium Battle Pass | $4.99 | One-time |
| Premium Tournament Rewards | $4.99 | One-time |
| Premium Daily Rewards | $8.99 | One-time |
| Efficiency Bundle | $9.99 | One-time |
| Weekly Pack | $9.99 | One-time |
| Resource Pack | $9.99 | One-time |
| Daily Gift Premium | $9.99 | One-time |
| Progress Bundle | $12.99 | One-time |