Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Cozy Labs · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
While the rest of the game is perfectly fine half of the upgrades and abilities will only say part of what they actually do as well as some just don’t tell you the chances of their abilities happening if it’s a card that says something like candies can knock out enemies in one hit. For both complaints just adding the ability to flip the card around and the rest of the information being on the back or something similar would be incredibly helpful because some cards have downsides you have to consider before taking them or else your run is ruined or at the least too much of a hassle to want to continue
I love developing a new strategy for every run. It is so much fun and it is very cute. A few notes tho. 1 the heroes are all the same. It would be more fun if you had different types of hero’s with different starting abilities. Besides that some of the upgrades feel the same. Like miner and the one where you get tokens for defeats. And also chiller and water gun guy really boils down to the same thing, water. But still 5 stars very addictive
This game is super simple but fun! I can see this going lots of places. One suggestion could be another section where it’s progressive from game to game. The further you go in the game the more coins you have to upgrade things in between the next one. You can keep the current game style as a “who can get the highest score” but create that separate game mode for progression. (I wouldn’t play this game a lot if I didn’t have something to work towards besides a high score)
Get ready for a cozy adventure in "Waddle Wars" by Cozy Labs! Play as the hero penguin in a unique blend of tower defense and roguelike gameplay as yo...
| Name | Price | Type |
|---|---|---|
| 80 Pebbles | $0.99 | One-time |
| Speed Up | $2.99 | One-time |
| Stones Boost | $2.99 | One-time |
| 500 Pebbles | $4.99 | One-time |
| 1200 Pebbles | $9.99 | One-time |
| 2500 Pebbles | $19.99 | One-time |