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Reviews (3)▼
Idle Hero TD is one of those rare idle games that actually respects your time. It never feels pay to win. Progress comes from smart decisions and steady play rather than opening your wallet, which immediately puts it ahead of most games in the genre. One of its most unique features is the infinite offline rewards system. Unlike typical idlers that cap how long you can be away, Idle Hero TD keeps rewarding you no matter how long you are offline. That alone makes it stand out and makes the game feel genuinely idle friendly instead of punishing. The depth of hero building and team composition is truly impressive. There is real strategy here, from how you develop individual heroes to how you combine them into a team that synergizes well. Experimenting with different setups is rewarding and keeps the gameplay fresh even after long stretches of play. The development team deserves a lot of credit. They actively review player suggestions and clearly listen to feedback. Balance updates are thoughtful, and they do a great job maintaining quality of life for both new players and long time veterans without alienating either group. On top of all that, major updates are released often, adding new content and systems that keep the game evolving. Idle Hero TD feels alive, well supported, and designed with players in mind. If you enjoy idle games with real depth and fair progression, this one is absolutely worth your time.
It does honestly come across, in the beginning, as a fairly basic, overly complex TD game. But there’s so much heart and effort put into the game, it’s updates, and everything about it, that if you really dig into it, you’ll find out just how amazing it is. I think most of the bad or meh reviews are from people who haven’t played long enough. Once you’re in, you’ll have so much fun. Late game is somehow even more entertaining than anything else too! Which is really, really hard to say about idle games in general.
My suggestion is as follows: In the ‘Skills & Stats’ section when viewing a hero, there should be a ‘Calculated DPS’ statistic. What i mean is, it can be difficult to tell who is REALLY doing the most damage, and who is capable of it. The normal ‘DPS’ stat doesn’t account for skill usage, and even if a damage percentage page was available, it wouldn’t account for heroes getting an uneven amount of action (time spent with enemies within range). I think there should be a DPS stat that simulates what would happen if said hero had enemies within range for a set amount of time (eg. 2 min, 10 min) and divide whatever amount of damage they did in that amount of time by the number of seconds (if simulated for 2 minutes, divide by 120.) and that would be the ‘Calculated DPS’. Maybe it would need to be different for each hero to account for ability cooldown. -Eli P.S. I really hope someone reads this, I spent like 15 minutes on it.
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Defend the kingdom in Idle Hero TD, the ultimate blend of idle strategy, tower defense, and fantasy RPG! Assemble a team of powerful heroes, build an...