Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗YOAMB B.V. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
At its core, this game is a very fun marble race. It is one of those typical games that fakes playing with online opponents when you are all alone, but no big deal there. The issue is the game crashing. One energy gets you 5 races assuming no losses. A crash of the app is considered a loss. The game, for me, crashes about every 3rd race - which means I am using twice as much energy as I need to. This issue wouldn’t be so bad, but you get 5 energy every 6 hours. That is already stingy, but compounded with the fact that I’m usually using 3 of the 5 energy because of poor programming, and the issue just becomes unacceptable. Fix the energy with crashes and I’ll bring the review up to 4 stars. For me, a 5 star review would be more honesty with the multiplayer (I’m looking at you 100 marble race), and slightly less stingy energy (10 max, 1 per hour - AUTO REFILLING)
When playing campaign if you try to edit your powers before the level starts there’s no back button to return to the level ~Also please consider a friends option where you can add and race your friends thank you
This game was really fun, but it’s ridiculous how little access you have to actually playing it. I personally despise games that require “energy” to play the basic functions, especially when said game only gives 5 uses every 5 hours; you can’t go over the limit without paying at least $1.99. Then there’s the audacity to offer the purchase of gems which can be converted into energy. Honestly a waste of time and energy ironically enough. Stop with the micro transactions, it’s an iPhone game.
Racers, pick your marble! Can you resist a good challenging race? What about a marble race with simple and easy to learn mechanics where the last mar...
| Name | Price | Type |
|---|---|---|
| Diamonds Pack 1 (x10) | $1.99 | One-time |
| Diamonds Pack 2 (x50) | $4.99 | One-time |
| Diamonds Pack Promo (x100) | $4.99 | One-time |
| Diamonds Pack 3 (x120) | $9.99 | One-time |
| Diamonds Pack 4 (x300) | $25.99 | One-time |
| Diamonds Pack 5 (x1500) | $69.99 | One-time |