Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Smilegate, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Don’t get me wrong, I’m okay with PVP in games. But in the correct implementation and level playing grounds. But the fact that you locked a lot of great content & development mechanisms on very high CP and level requirements and made ALL high level maps PVP does not make any sense. How can we reach high levels if we cant AFK and level up since we just get killed randomly for fun? Even if we don’t have guilds or enemies, we still get killed. If you create new good coop content, apply some restrictions to PVP and develop non-pvp leveling maps aside from dungeons, a lot of players will stay and even pay the 20usd battlepass. Please consider, I feel this game has a lot of potential. Thank you.
Why does it keeps crashing my gameplay whenever I am in the new server in Medea? This does not happen to me on other servers even if I afk 24hours… I kindly ask you guys to further optimize your game to make it more mobile friendly. Overall great work guys!
Progression is good. Trading system is perfect for my taste. Only thing I think that needs to be optimize is the field Bosses. Right now the mechanism is only in favor of the pay 2 win players. They got the fire power and can monopolize everything related to field Boss ( loots & timing). There are related achievement’s and skill books that can only be completed/attained via field Bosses. High powered guild/alliances tends to monopolize this feature by hugging them and killing non-alliance members. Disable the pk mode in the field Boss zone or limit the amount of Boss fields an account can hunt for a day. This is to give chance to mid and low spender players.
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