Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ivanovich Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Loved this game for a long time, but every time I have decided to play it again lately, I remember why I quit. The challenge directions have pictures and written directions that do not match what you can actually see. For example, in story mode I got to one of the middle levels and was given directions to create 15 words before the bomb blows. Each word takes time off the bombs timer. However, I can not find anything to indicate a timer or the tiny bomb pictures, which may not need to exist, but having some indicator of the timer might be necessary. This was a fun way to use a few minutes here and there and beat challenges over time, but I just find it annoying now that I can’t determine what the challenge really is.
This game is a really fun and attractive game. I'm definitely glad I downloaded it (and I'm picky). Two things I would change: I wish there were a method for getting bigger rewards for more challenging words. Also, I have a big problem with burning up tokens accidentally, and wish in particular that the offer to keep going for 10 tokens didn't occur in the middle of the board where you have been pressing letters as well as where the replay button is. I hit it all the time accidentally.
Pretty fun game. Contains time based (i.e. increasing speed as time runs out) elements from Tetris as well as the piling building blocks that need to be destroyed before they reach the top. But the similarities pretty much ends there. In Letris4 there are a few different modes of the game so that you can play it various ways. Some have time limits, some are "zen" modes. There is one letter per equal sized square blocks, which must be chained to create a word thus destroying those blocks. There is no control over where the blocks land, therefor no real strategy in word creation. Having a choice in letter block placement would add an entire new level of challenge, therefor interest in this game. My rating is Decent, out of: -Fail -Deletable -Decent -Silver -Rave
Letris is one of the most popular AppStore word games. You have to build words to keep the screen clear and empty for as long as possible. It’s based...
| Name | Price | Type |
|---|---|---|
| Bilingual | $0.99 | One-time |
| Unlock unlimited Letris Classic levels | $0.99 | One-time |
| 50 hints | $0.99 | One-time |
| Infinite levels of Snake | $0.99 | One-time |
| Infinite levels of relax mode | $0.99 | One-time |
| Mini Pack | $0.99 | One-time |
| Obtain infinilte lives | $2.99 | One-time |
| Medium Pack | $2.99 | One-time |
| Favorite Pack | $7.99 | One-time |
| Big Pack | $49.99 | One-time |