Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jeong Saeng Park · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game and have been playing it on and off for many years now, but I would love it if you could add any more content to the game. Specifically game modes or levels. Even something as simple as being able to battle your own ships. I always create a ship and wonder “what can they could do if they go up against my previously created ships”. You already have the feature in the game (for example: the testing screen when you’re building a ship). You’ve made it to where while testing your ship you can spawn in another one of your ships to battle it, which is awesome and I love it, but it would be so great if you could set parameters. Like how far away the ship will spawn, the level of AI difficulty, etc. I obviously don’t know much about mobile game development, but I feel like this could be a simple and beneficial change to the game. I know people have played this game for a while now, but I know that even more would flood in if you released an update with new missions and modes. Overall, love your creation and I hope that you continue to develop your games, because you seem to have knack for it.
First of all let me just say this games amazing! Although I do have a few ideas for improvement, The damage feature; The feature itself is admirable and realistic, but some parts of it I question… I feel like adding the possibility of blocks that have been destroyed completely should have the negative ability of filling up with water slowly sinking the ship. Now I know that’s already implemented in the game but not exactly like that, whatever you shoot on the ship it simply adds weight to it (or at least I think it does) so realistically if you shot the superstructure it would be a pointless shot other than prioritizing taking out the enemy ships offense. Speaking of offense… I know there’s already a wide variety of weapons but I feel like the current weapon choice is… well… lacking. For instance the highest weapon is the Yamato’s 460mm cannons, idk why I’m referencing that but I’d like to point out that just above that is the tomahawk missile. And while I never searched this up but I’m pretty sure that’s modern day technology anyways. Oh and also the ship choices as well, i know you got a majority of ships, but what about the USS Missouri, and the USS Wyoming? The tirpitz too? Speaking of ships I feel like once you beat the multi stage airbase you can’t go any higher than that. So your just sat there like “huh, well I kinda just beat the game” and then it’s turns into a thing where your kinda just playing it to make your ships better or if your me, make them fight each other… anyways, my point is that the game would be more fun if there was more levels. And ik it’s hard to get higher than the multi stage airbase, and the Yamato but why not get creative with it. Why not have a super warship, or a super fortress, submarine etc. all I’m saying is more levels would be more fun.
Hello, I been playing this game since childhood, I appreciate you so much for updating the game. Thank you for coming back. I have a few suggestions to make the game better. Here are my thoughts. 1. Adding More levels and other levels you can have multiple of your own ships fighting. Just like Sortie The Fleet and Operation Rhine 2. Adding More weapons and retexture gun models to make them look accurate. For example the 380mm L/52 SK C/34 (Bismarck gun) doesn’t have the actual gun texture. By making the gun look just like the real model would be a great addition. Other weapons as well can uses some changing. 3. Daily challenges and by completing them we can get rewards and resources. 4. Increasing the block capacity, so we can build more. This is very helpful if we want to build more realistic ships. 5. Increasing the dockyard so we can have more ships. The max amount of ships we can have is 10. I wish that we can increase that number to make it 15 or 20. I love building ships, so have the extra dockyard would be amazing. Thank you wants again for coming back, the Warship Craft community is excited, and we are so happy to be finally playing the game again. If you can look at my suggestions, this could make the game much better and enjoyable. Fair Seas
In "Warship Craft", you create your own Warship with 3D and physics simulation, and have your Warship in an open water ocean warfare competing against...
| Name | Price | Type |
|---|---|---|
| Gold 50,000 | $1.99 | One-time |
| Crystals 3 | $1.99 | One-time |
| Crystals 8 | $4.99 | One-time |
| Naval Ensign | $4.99 | One-time |
| Gold 130,000 | $4.99 | One-time |
| Gold 265,000 | $9.99 | One-time |
| Crystals 20 | $11.99 | One-time |
| Gold 321,000 | $11.99 | One-time |
| Gold 540,000 | $19.99 | One-time |
| Crystals 34 | $19.99 | One-time |