Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Takayoshi SHIBATA · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
**Thanks for getting rid of the “fuel” mechanic. That was huge.** The battling is still lacking in depth due to a few reasons: 1.) The AI is not the brightest. Even just driving at a slight angle defeats their aim. I know adding some predictive aiming and target leading would be quite the trigonometry problem, but I think would help add a lot more depth and thought into vehicle building and combat. 2.) Some levels seem almost out of order. The last level doesn’t seem the most difficult to me. For grinding that’s nice, but for a challenge not so much. 3.) As a result of number 2, it feels like there should be more levels that are more difficult with a higher payout. The vehicles I end up with are powerful and the last level doesn’t seem to be up to the challenge. It also only pays out 1,150 silver. As it stands, the last level has to be played over 65 times to get the 85mm tank cannon. If you’re able to beat the last level in about 2 minutes on average, then that’s just over 2 hours of grinding. That’s just for one piece of your tank not even mentioning if you want a traversable turret or tracks. This is all meant constructively as I like the game and want it to be even better. I’m sure there are other ways to improve this game, but it still is fun overall. It just seems that the combat portion of the game is just there for you to grind so then you can go build. I think that if the combat part of the game can be improved, the building part will also be even more enjoyable.
I mean the concept of the game is good, it’s just it’s quite undeveloped and lacks any interesting features apart from the gallery which you can book mark or buy tanks and other stuff. I suggest, 1: the game needs a total make over, it looks so boring. 2: suspension types, as the suspension looks no works all the same, but each type of suspension is different. 3: no fuel, just get rid of it, it’s so easy to beat the hardest level. 4: co-op and multiplayer battles, as it would be more fun. 5: graphics and physics revamp, the graphics should be fixed and physics are a little bad. 6: the amount of silver you get from co-op or multiplayer battles depend on your performance in battle. 7: more maps, and revamp the current ones, they look ugly and the water is like not even there in the desert one, and better graphics of course. 8: make gold obtainable in battles like 1-20 per battle depending on performance. 9: more weapons, as the current amount of them is not very creative… we need like like dozens of them, and also other parts like wheels and hulls and stuff too. 10: be something like the game crossout but don’t copy it as that would be bad. Toodles! That’s all for now :)
This is a great game and I have a few complaints. 1. When you have beaten everything and you don’t have anything to do, you get bored so I would like you guys to make a multiplayer mode so we can see other beautiful tank designs and have way more fun battling instead of ai trying to ram you. 2. Make a option for when your posting tanks/cars that you can customize how much it costs. If this is already a thing, make it less complicated to find it. 3. Make a campaign that you can get gold in instead of having to pay money. 4. Make the treasure thing have different rewards like parts and make a little tab telling you the chance of if or if not you will get it. 5. Make it so on testing you can spawn tanks when you want to fight. 6. In the tank shop *gallery* add a search button. 7. In gallery again, add a price limit for starters. 8. Make things less expensive. 9. Making tabs for posting things to the gallery has a limit. And I would like it to be a better limit. Like 50 letters at max. 10. Make updates on the game. Usually when I play it all I have is tanks and campaign. Add updates instead of just having a mini game. Those are all my thoughts or things you should add and then again, this is a great game.
Tank Version of Battleship Craft! Tank guns and rotating turrets are available in v1.2 3D sandbox vehicular combat game, which you build cars with a...
| Name | Price | Type |
|---|---|---|
| Gold 4 | $1.99 | One-time |
| Gold 11 | $4.99 | One-time |
| Gold 24 | $9.99 | One-time |
| Gold 56 | $19.99 | One-time |
| Gold 96 | $29.99 | One-time |
| Gold 150 | $49.99 | One-time |