Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jim Bonacci · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
There is one problem that doesn’t seems right so in the original game you can get off the bike and Tom hardy gets off the seat too but how do you get Tom hardy out of the seat without you get off the bike and not get rid of the seat? And why didn’t you add Santa Claus and the mineshaft guy and the helicopter guy and where is glass where are all the others that you can add in level editor? In original you can add more people that’s how sword throw was born and bottle flip how do you make something that if the bottle lands it activates something and how do you type message? This is mobile not the original that you can type in your own levels and add more people and Tom hardy can be killed and there glass and lots of other things in the original yep the mineshaft guy is the next after pogo stick guy cause the mineshaft guy is revealed in pogo stick guy level 4 cause there’s a mineshaft the same as the mineshaft guys mineshaft and the helicopter guy is next after effective shopper and Santa...
I personally find this game great, and it’s really fun. I’d be on my phone 24/7 playing this game if it wasn’t for the ads. Every 6 tries or so, you get an ad, which you can skip 5 seconds in, only to wait another 12 seconds while they show it to you as a preview from the App Store. And if you don’t have Internet, they still make you wait 10 seconds while they show you a blue screen showing the timer. But in that case, you get an ad every time you go to another level, and that is simply too much. Another really bad thing about this game is the frequency of updates and new added levels. It’s been forever since I’ve been waiting for the levels for pogo stick guy and the couple, but I think the developers forgot about that completely and that’s honestly a bummer. They could’ve nominated levels created by other people as the levels made for those two characters, all while adding more building features for fan-made levels. The final thing that made me change my 5-star rating down to 2 is the inability to play/explore other people’s levels. This feature would’ve kept me on this game nonstop, just exploring other people’s creations and messing around with them.
** IMPORTANT - SUPPORTED DEVICES iPhone 4S, iPad 2, iPod Touch 5, iPad Mini 1, or better.** Happy Wheels is a side-scrolling, physics-based, obstacle...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $1.99 | One-time |