Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ClutchPlay Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is so fun I’ve been with this game ever since it first came out and I gotta say still to this day it’s a fun game but my only gripe is the fact that there is only four worlds I think they could make 3 more since this game is so well made and so addictive to play and maybe you guys could make more bosses like one being themed around using the magnet ability to get rid of the bosses weapon of one using the fire ability to make the boss run away into obstacles hurting it but other than that this game is great 10 out of 10 would recommend
This is a platformer with a unique and fun movement mechanic that's easy to understand and fun to master. Good level design with plenty of hard to reach goodies, clever boss levels and, god it feels so good to headbutt enemies. Best of all, the unique movement mechanic lends itself to the game's touch input controls rather than being inhibited by them like most conventional platform games on the App Store.
In a lot of ways it reminds me more of super meat boy than anything else. The control scheme is reminiscent of angry birds but the way the game feels is much closer to a hardcore platformer. Short levels. Lots of do overs. Constant fear of death. It's hard, but in a way that is absolutely impossible to put down. Absolutely the most fun I've had playing a platformer on the iPhone. The new world is pretty amazing guys. Thanks for the update.
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