Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗1337 & Senri LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a perfect example of what I wish games on phones would aspire to be. This is basically a side scrolling platformer with some fun puzzle strategy and unique mechanics. The graphics and music are great and the story engaging enough. It’s simple and satisfying. But above all the best part is that it is a buy and play game with none of the micro transactions that have overtaken the App Store like a cancer. Sure there are games that are fun that have micro transactions but I believe they would have been better without them. This is a greasy greedy time for game developers to exploit as much cash from consumers as possible. So when developers make games like these I wish I could buy it 20 more times. Seriously, thank you sincerely for being brave enough to stand above the dredges of garbage games that litter our phones, consoles, and computers by making this game the way you did.
I wish I could dial my enthusiasm for this game back a little, but I won't. I believe this is probably the best mobile platformer game ever made (so far). Except for one portion of one stage where puffing Leo up like a balloon actually made him drop like an anchor, the controls are responsive and clever and invisible and perfectly at home on the touch screen. The visuals are sumptuous (full and detailed and a pleasure to look at), and sometimes I just play to look at them in all their glory. The gameplay is so smart and well-deserved that nearly every stage had me going "Wow!" at some new mechanic, some new contraption. It seemed endless. The story was satisfying like a good tale, with excellent writing and narration (Leo is a character that stays with you). Put all of those together, and this game is a gem, and deserves to keep having the love, all the love, and may all of you out there continue to discover the gold of Leo's heart.
This game has everything to offer for an adventure game. Clever controls, great gameplay, interesting story, and random, funny comments from Leo in the levels. One small thing that might stop you from getting this game is the slight lack of levels. There are 20 not-too-long levels, which turns out as about 6 hours of gameplay. But, to get 4 bonus levels unlocked, you have to get 3 stars on 4 regular levels, which can be tricky. And, to unlock hardcore mode, you have to get 3 stars on every level, which can be very tricky. So, if you end up doing that, too, it ends up as about 24 hours of gameplay, which is pretty good. Overall, great game with 6-24 hours of gameplay.
App Store Best of 2014 and 2014 WWDC Apple Design Award winner! Leo’s Fortune is a platform adventure game where you hunt down the cunning and myster...