Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Triple Trip Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is super fun and cute, and I actually leave the music on. I usually mute music on all my games. I just wish I could get farther than I do. I have made it to level 3 just a few times, but never passed level 3.
Literally love the game is so addicting and with my fiancée, we compete to see who gets further! By far I’ve got to the level 4 and my score was 9,729. And the top 10 from the day. The #1 was 10,001 and #2 was 9,126. Just want to know why I’m not showing up in there :/ otherwise the game is a 5/5
It's a really cute little game something you would play to pass time. It runs smoothly on the iPhone an the animation is nice. It'll be cool if you people can make it that the coins you get you can use them to buy things like a boots or little clothing for the cell to wear cause if your just falling it gets a little boring if you can't do anything else just something I would consider for a possible update.
"Simple, squashy and with plenty of just-one-more-go addictiveness." – The Guardian "Microtrip is a simple, cheerful little physics-based arcade game...