Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗DotEmu · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is great and I’ve been playing it for years but the developer needs to update the controls. Ever since iOS 13.3 the controls are broken, all the buttons are mashed together and this makes the game unplayable, same goes w R-Type and R Type 2. Please do not buy until it is updated. Dotemu please please please update the controls, does NOT work on iPhone XS, XS pro, 11pro, 11pro max but it does with the XR and the iPhone 11?? I pay premium but games don’t work with my Pro
Double Dragon Trilogy for $3? Um... YES! Thank you! Arcade setting plays exactly like I remember it the arcade. Playing using the virtual joystick doesn't make for an optimal controller, but it's certainly one of the better virtual joysticks I've used. I'm not sure why there are so many complaints about it. Given that this is a flat, touch-screen, virtual controller - it really doesn't get any better than what's been offered. Maybe the complaints are more about just touch-interfaces versus physical controllers? I'm way better with a physical controller, but can and do enjoy it much using the virtual controller. I read that this is mfi controller compatible, which I haven't tested yet, but look forward to trying. But most of my play time will probably be touch screen as I don't bring my mfi controller with me to work or travels. The game is as frustrating as I remember actual arcade machine, too. That just goes to show this is indeed the Double Dragon I knew and loved... only it's a lot cheaper to play for a $3 app! Lost so much more in the arcade... in a single session! To the devs - excellent job bringing an arcade classic to mobile!! Touch interface is never optimal for games designed around an arcade stick, but you implemented it as good as can be, given the limitations of the tech, IMO. The fact that you included mfi controller support was what sold me on the game. I wish ALL arcade ports would be made available with mfi controller support! Job well done!
The developers added continues (thank you!) and made some other tweaks, which are a BIG improvement over the previous version. However, having a (or at least have the option to have) "add credits" button would be ideal for the games, Especially for Double Dragon 3 where having additional credits is mandatory to purchase items at the shops. And where's the level map for Double Dragon 3? Other than that, everything else is Double Dragon nostalgia awesomeness, a top notch port of all the games I played in the arcades as a kid. For those who were wanting the NES versions: These are the ARCADE versions of the games, which came out BEFORE the NES versions. Keep up the good work development team!! Here's my five stars for Double Dragon trilogy!!!
A groundbreaking, uber-popular game upon its arcade debut in 1987, Double Dragon is the undisputed godfather of co-op beat ‘em all! Enter Double Drag...