Rock Paper Kingdoms

Oleg Hubal · iOS

Rock Paper Kingdoms

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Rock Paper Kingdoms screenshot 1Rock Paper Kingdoms screenshot 2Rock Paper Kingdoms screenshot 3Rock Paper Kingdoms screenshot 4Rock Paper Kingdoms screenshot 5Rock Paper Kingdoms screenshot 6Rock Paper Kingdoms screenshot 7Rock Paper Kingdoms screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Rock Paper Kingdoms Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$0.20

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
5.0K
Rating
4.8 (230)

Rating Distribution

4.8
★★★★★
230 reviews
5
3%
4
1%
3
0%
2
7%
1
89%

Top Countries

🇺🇸 US
Reviews (3)
★★★★GageDerrickRenee9/16/2026
Thoughts

The game itself is fun. I have paid for the forced removed ads. The only downside is that normal part you can manage because I’m up to lv 83 and still continuing with trial and error. One of the major downsides is that to unlock more character cards, you eventually have to play hard mode to get “Dark Stars” and it is unbelievably difficult if not discouraging that it’s even accomplishable because I’ve been trying to get past stage seven for a month and no matter who or what I level up doesn’t seem to help. Also, even though it does give you new cards per class every now and then. It’s not frequent so you’re playing with the same cards trying to re-strategize more often than one would like to count. And there’s no indication of what has more of an advantage over the other. You are going off of card description only. I wish the creators would give more of a ideal of what class has an advantage over the other or help make it seem that after purchasing packs and bonuses that other things are not as discouraging to accomplish after everything.

★★★★★Shortstuff:>)8/29/2026
Endless Option

Great game! I think an endless option would be great! Better rewards the further you get!

★★★★Helladude007/27/2026
Great potential, now done?

Played through to stage 80+. Never unlocked most of the content, the chests don’t seem to produce anything new, and I can’t seem to progress anymore.

Version History (4)
0.2.08/8/2026
0.1.27/8/2026
0.1.16/19/2026
0.1.06/18/2026
Available In (3 Countries)
🇺🇸 United States🇨🇦 Canada🇺🇦 Ukraine
Supported Languages (7)
EnglishFrenchGermanJapaneseKoreanChineseSpanish
App Details

Defend your castle, build your army, and face endless waves of enemies in this epic fantasy tower defense game! Choose your starting units, summon po...

iOS App ID
6760934492
Content Rating
4+
Min OS
15.0
Size
281.3 MB
In-App Purchases
Yes
Publisher
Oleg Hubal

In-App Purchases (10)

NamePriceType
Pile of Gems$0.99One-time
Heap of Gems$4.99One-time
No Ads$4.99One-time
Coins Bucket$4.99One-time
VIP Pack$9.99One-time
Bag of Gems$9.99One-time
Welcome Pack$9.99One-time
VIP - Tier 2$14.99One-time
Bucket of Gems$19.99One-time
Shaman Offer$19.99One-time