Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Grove Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Just wanted to report a bug here because i can’t find anywhere else to. When you choose to fully heal and revive all party members, you lose the bonus that you selected at the beginning of the match. Last game my archer started with 950 health, but then after getting the full team heal she went down to 715 max health.
Gave this game a shot and it has nothing to do. The options to choose are extremely limited and it didn’t feel like any of the two choices during your character’s progressing through the stage really make a difference. The game has no sound effects for anything, not even some kind of elevator music to play in the background. Upgrading the weapons doesn’t seem to make any difference either. You can go up to 10k+ damage on your weapons and still hit enemies for less than 100 damage.
Fun little game. But once you get to a certain point you can’t level up anymore and you’re just stuck.
Match materials and power up. Master every hero and unlock epic weapons. Each wave drops materials into your container. Use match to craft upgrades,...