Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Moment Interactive HK Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ll go over the “bad” stuff first. It is understandable that this game would be buggy and obviously incomplete if it’s in its baby stages. That said, I feel the lack of the unit tree (in a way) and the misleading luck factor in the chess game mode steals a fraction of the fun away. Chess is a strategy game and it should not come down to whether you can get a high star hero or not, even with good troop placement. I’m still on the fence whether a 4-star hero should be a little more uncommon or not. Part of me misses the old pavisers, musketeers, and the ability to spawn trolls. Nonetheless, there’s good to be said about the game. Introduction of many new heroes I’m able to play with such as Arador or Sidon. New game modes that keep me from being bored or upset from the shortcomings within this game. I respect the idea behind implementing the interactive story that follows your footsteps across the continents. I like the new star ascend system for heroes, if only it went up to 10 just like the original game’s skill levels! I still like the references to LOTR such as the heroes Jinling, Arador, Galadriel, and the “Gandalf” one, unless I’m missing something completely. Anyways, great game. Keeps the fire going. Shortcomings are for the most part outweighed by the takeaways. I will continue playing this game and enjoying it to the best of my ability.
Now I loved the last Mini Warriors, but work caught up with me and I had to stop playing it. So when I saw this, I was quite happy to say the least. But. There are a LOT of bugs right now. Downloaded it on the morning of this review, and the tutorial is just a buggy mess. If you tap too quickly or accidentally tap ANYTHING other than what the tutorial tells you to touch, then it closes the menu, takes you to the map, and then you won’t be able to tap anything. It also doesn’t save tutorial progress at all. If you leave at any point and close the app, it will reset your progress all the way to the intro animation. I’ve reset 3 times this way so far. I got past the ‘make your own name’ part of the tutorial, beat Bedivere, and crashed because I wanted to change the game speed. Now. The game itself is really great so far. Animations are solid, music takes me back to happier times and everything. But if you download this game, be very very very careful about what you touch. I hope the game updates soon so I can play it like it’s supposed to be played… for hours on end. Edit: I took my time with it, and played as delicately as possible, only to find out the save system is nonexistent and boots me back to the start no matter what I do
Absolute fan of this game, love everything about it. I just wanted to point out some ideas that would be nice to add in. Back in the old times, there were units that had bows but were still on cavalry, they were very useful when it came to speed and long range combat, and was wondering why they were removed? I feel as if they should make a comeback. Specifically the “hero’s” troops. The hero’s exist but not their cavalry archer troops. Another thing I would like to mention is the upgrading system, specifically the button. I would tap it several times to upgrade a unit and it would only go up by one. If you would be able to make a thing where if you held the button for a good period, the unit would get upgraded fast, and then when you let go then it stops upgrading. It would be effective and efficient. Other than that, I absolutely love this game, and so happy it made a comeback. Cheers🍻
Since its 2014 launch, Mini Warriors has marched through a decade of strategic conquests. We've reborn this tactical gem adored by over 10 million...
| Name | Price | Type |
|---|---|---|
| Resource pack 1 | $0.99 | One-time |
| Resource pack 13 | $3.99 | One-time |
| Resource pack 4 | $4.99 | One-time |
| Resource pack 5 | $9.99 | One-time |
| Resource pack 6 | $14.99 | One-time |
| Resource pack 7 | $19.99 | One-time |
| Resource pack 11 | $49.99 | One-time |
| Resource pack 12 | $99.99 | One-time |